Garry's Mod

Garry's Mod

Nodegraph Editor+
Making an AI Node workshop addon for a map that isn't nodeable?
Hey guys. The "Create Nodeable Map" button is an awesome feature in this addon and it works wonderfully. I'm trying to make AI nodes for a map using this feature and upload it to the workshop. However, when I make an addon folder and drag the .bsp and .ain files to there respective locations using addonname/maps/graphs, the ai nodes will not appear on the map. I'm wondering if this is only for local use or if there is a way to make it work as an addon on the workshop?
< >
Showing 1-2 of 2 comments
TheBlackVoid  [developer] 25 Feb @ 5:03am 
Note that I never had this problem before, but I'll guess it's either the original map addon is overwriting your modified BSP, the nodegraph checksum is wrong, or the game rebuilds the map's non-existing nodegraph.

  • For the original map addon is overwriting your modified BSP, you could try unsubscribing the original map addon and see if it helps.
  • For the wrong nodegraph checksum, you could make sure the map currently loaded is the modified BSP generated by the tool and do "Recreate Nodes", re-save it and try again.
  • For the rebuilding non-existing nodegraph, try entering the command "ai_norebuildgraph 1" in your console before loading the map.

Hope it helps. Let me know if you still had a problem with this.
I had some nasty maps with added nodegraphs that were empty. I had to extract the addon maps and renamethe new .bsp file to something new and then redo the process. It was mandatory in that case.
< >
Showing 1-2 of 2 comments
Per page: 1530 50