Project Zomboid

Project Zomboid

[B42] Realistic Weights - Ravense
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Ravense  [geliştirici] 21 Ara 2024 @ 1:15
Give me your input!
VVVV
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15 yorumdan 1 ile 15 arası gösteriliyor
Could we please get a list of all changes? thanks :)
Ravense  [geliştirici] 21 Ara 2024 @ 12:13 
İlk olarak stumbix tarafından gönderildi:
Could we please get a list of all changes? thanks :)
working on it rn :) shouldnt be long
I am very satisfied with the changes you've made, thank you!
I went through my list and you already covered more than half of it so let me try to suggest the rest of the changes with the realistic values I researched

can opener 0.6 -> .2
empty gas can 1.6 -> .7
safety scissors .2 -> .05
pen .1 -> .01
lighter - disposable .1 -> .05
battery .1 -> .025
magazine .5 -> .2
cig. pack .2 -> .05
VHS .5 -> .2
seed packet (any) .1 -> .02
caffeine pills .2 -> .1
En son WoodyDaOcas tarafından düzenlendi; 21 Ara 2024 @ 15:56
Ravense  [geliştirici] 21 Ara 2024 @ 19:36 
@WoodyDaOcas thx for your feedback
You could implement changes for the items in other weight reduction mods, particularly the ones handling single items (cloth, nails, radios, wood).

Also all the books and its various subtypes (B42 broke up literature in a lot of different kinds of items), basically anything made of paper is ridiculously heavy.

One thing though is that even though right now plenty of items won't have a use in B42 and so there's little reason to mod their weight, that doesn't mean it will stay that way once B41 mods start getting ported. Stuff like toilet paper, jewelry, make-up and office supplies are a good example of this. No reason to skip them if you're going over them anyway.
En son Stroomschok tarafından düzenlendi; 22 Ara 2024 @ 2:59
@RavenseTTV if you could please take a look on my current list which I have on top of your changes, thanks!


local item = ScriptManager.instance:getItem("Base.Battery")
if item then
item:DoParam("Weight = 0.025")
end

local item = ScriptManager.instance:getItem("Base.VHS_Retail")
if item then
item:DoParam("Weight = 0.2")
end

local item = ScriptManager.instance:getItem("Base.SeedPacket")
if item then
item:DoParam("Weight = 0.02")
end

local item = ScriptManager.instance:getItem("Base.WalkieTalkie2")
if item then
item:DoParam("Weight = 0.5")
end

local item = ScriptManager.instance:getItem("Base.WalkieTalkie3")
if item then
item:DoParam("Weight = 0.5")
end

local item = ScriptManager.instance:getItem("Base.PillsSleepingTablets")
if item then
item:DoParam("Weight = 0.1")
end

local item = ScriptManager.instance:getItem("Base.CaffeinePills")
if item then
item:DoParam("Weight = 0.1")
end

local item = ScriptManager.instance:getItem("Base.PillsVitamins")
if item then
item:DoParam("Weight = 0.1")
end

local item = ScriptManager.instance:getItem("Base.PillsBeta")
if item then
item:DoParam("Weight = 0.1")
end

local item = ScriptManager.instance:getItem("Base.Pills")
if item then
item:DoParam("Weight = 0.1")
end

local item = ScriptManager.instance:getItem("Base.PetrolCan")
if item then
item:DoParam("Weight = 0.7")
end

local item = ScriptManager.instance:getItem("Base.CigarettePack")
if item then
item:DoParam("Weight = 0.05")
end

local item = ScriptManager.instance:getItem("Base.GranolaBar")
if item then
item:DoParam("Weight = 0.05")
end

local item = ScriptManager.instance:getItem("Base.RoastingPan")
if item then
item:DoParam("Weight = 0.7")
end

local item = ScriptManager.instance:getItem("Base.Paperback_Childs")
if item then
item:DoParam("Weight = 0.2")
end

local item = ScriptManager.instance:getItem("Base.Paperback_Fiction")
if item then
item:DoParam("Weight = 0.2")
end

local item = ScriptManager.instance:getItem("Base.Disc_Retail")
if item then
item:DoParam("Weight = 0.03")
end

local item = ScriptManager.instance:getItem("Base.Magazine_Business")
if item then
item:DoParam("Weight = 0.2")
end

local item = ScriptManager.instance:getItem("Base.Sheet")
if item then
item:DoParam("Weight = 0.4")
end

local item = ScriptManager.instance:getItem("Base.Eraser")
if item then
item:DoParam("Weight = 0.01")
end

local item = ScriptManager.instance:getItem("Base.EmptySodaCan")
if item then
item:DoParam("Weight = 0.05")
end

local item = ScriptManager.instance:getItem("Base.Soap2")
if item then
item:DoParam("Weight = 0.1")
end

local item = ScriptManager.instance:getItem("Base.AlcoholWipes")
if item then
item:DoParam("Weight = 0.1")
end

local item = ScriptManager.instance:getItem("Base.WaterDispenserBottle")
if item then
item:DoParam("Weight = 0.7")
end

local item = ScriptManager.instance:getItem("Base.FishingLine")
if item then
item:DoParam("Weight = 0.05")
end

local item = ScriptManager.instance:getItem("Base.WaterPurificationTablets")
if item then
item:DoParam("Weight = 0.1")
end

local item = ScriptManager.instance:getItem("Base.Magazine_Childs")
if item then
item:DoParam("Weight = 0.2")
end

local item = ScriptManager.instance:getItem("Base.Magazine_Humor")
if item then
item:DoParam("Weight = 0.2")
end

local item = ScriptManager.instance:getItem("Base.SheetRope")
if item then
item:DoParam("Weight = 0.4")
end

local item = ScriptManager.instance:getItem("Base.Paperback")
if item then
item:DoParam("Weight = 0.2")
end

local item = ScriptManager.instance:getItem("Base.Paperback_AdventureNonFiction")
if item then
item:DoParam("Weight = 0.2")
end

local item = ScriptManager.instance:getItem("Base.Book_SciFi")
if item then
item:DoParam("Weight = 0.3")
end

local item = ScriptManager.instance:getItem("Base.Book")
if item then
item:DoParam("Weight = 0.3")
end

local item = ScriptManager.instance:getItem("Base.Book_Legal")
if item then
item:DoParam("Weight = 0.3")
end

local item = ScriptManager.instance:getItem("Base.Paperback_Nature")
if item then
item:DoParam("Weight = 0.2")
end

local item = ScriptManager.instance:getItem("Base.Torch")
if item then
item:DoParam("Weight = 0.7")
end

local item = ScriptManager.instance:getItem("Base.LightBulb")
if item then
item:DoParam("Weight = 0.01")
end

local item = ScriptManager.instance:getItem("Base.LightBulbGreen")
if item then
item:DoParam("Weight = 0.01")
end

En son WoodyDaOcas tarafından düzenlendi; 4 Oca @ 12:44
Ravense  [geliştirici] 23 Ara 2024 @ 15:53 
Very busy as of late will look into it first chance I get
İlk olarak WoodyDaOcas tarafından gönderildi:
I am very satisfied with the changes you've made, thank you!
I went through my list and you already covered more than half of it so let me try to suggest the rest of the changes with the realistic values I researched

Do keep in mind the "weights" of the items aren't just their actual WEIGHT, but their ENCUMBRANCE values. A large, but mostly empty, box might weight 2 pounds, but since it requires both hands to carry the actual in-game weight would be a lot higher. It's why bags reduce the perceived weight of items. The items aren't magically getting lighter, they're becoming less cumbersome to carry.
İlk olarak Cerl tarafından gönderildi:
İlk olarak WoodyDaOcas tarafından gönderildi:
I am very satisfied with the changes you've made, thank you!
I went through my list and you already covered more than half of it so let me try to suggest the rest of the changes with the realistic values I researched

Do keep in mind the "weights" of the items aren't just their actual WEIGHT, but their ENCUMBRANCE values. A large, but mostly empty, box might weight 2 pounds, but since it requires both hands to carry the actual in-game weight would be a lot higher. It's why bags reduce the perceived weight of items. The items aren't magically getting lighter, they're becoming less cumbersome to carry.

In that case it's actually still fine to give everything it's actual weight value as the baseline value. The items that are easy to carry then either have their container weight reduction or the 2/3 reduction from being equipped. There's not really a need to make another distinction for things that are particularly difficulty to carry as not only are these rare and usually quite heavy by themselves already. But on the smaller scale this can also somewhat handled by the 'maximum_item_encumbrance' which some of the smaller containers like wallets and jewelry boxes have and could also be set on other containers to prevent abusing them for applying their weight reduction on massive items (like stuffing a small bookcase in a garbage bag).

Though I wouldn't mind if the devs set for some items that you are locked in a 2-handed animation carrying them, like the corpses now, and what the 'carry-everything' mod does.
@Cerl I've been thinking the same :) I spent some amount of time googling everything up and I am thinking about every thing.
First off it's a nice excercice, because you don't know many of these numbers by heart and it's interesting to me, anyway, but yeah - I agree with @Stroomschok here:

Imagine 15L water bottle for dispensers - it's actual weight should be 0.7kg, but if you would try to fit that into the bag, than it would probably take up whole big hiking bag and should "weigh" (in-game) close to 30kg, then.

I would still like for this mod to stay realistic and if you want to have a 'baseline' (yeah) than you have to keep it somehow consistent and not break a game to be able to carry every weapon type there is at once, I get that.

In this sense I think the "ability" to carry more items at once is defined by:
-the scarcity of the loot itself
-your thought of the item and you packing it with you to your trip
-one more thing I read under some other mod in the comments and can't remember :D

In general:
I think this is not cheating or anything, b/c I can imagine having that sort of items in my bag, which I carry around in game at the moment.

Throwing in a magizine, a book and 10 CDs into a packed bag shouldn't be noticeable at all and this is what I would like to get from mods.

If I have that thought in advance, e.g: to carry matches, birch bark, some seeds, 10CDs, empty plastic bag and a book, I shouldn't be able to know if it's in the bag, until I looked inside.. not by weight, imho.
En son WoodyDaOcas tarafından düzenlendi; 24 Ara 2024 @ 15:48
Ravense  [geliştirici] 24 Ara 2024 @ 22:05 
İlk olarak WoodyDaOcas tarafından gönderildi:
@Cerl I've been thinking the same :) I spent some amount of time googling everything up and I am thinking about every thing.
First off it's a nice excercice, because you don't know many of these numbers by heart and it's interesting to me, anyway, but yeah - I agree with @Stroomschok here:

Imagine 15L water bottle for dispensers - it's actual weight should be 0.7kg, but if you would try to fit that into the bag, than it would probably take up whole big hiking bag and should "weigh" (in-game) close to 30kg, then.

I would still like for this mod to stay realistic and if you want to have a 'baseline' (yeah) than you have to keep it somehow consistent and not break a game to be able to carry every weapon type there is at once, I get that.

In this sense I think the "ability" to carry more items at once is defined by:
-the scarcity of the loot itself
-your thought of the item and you packing it with you to your trip
-one more thing I read under some other mod in the comments and can't remember :D

In general:
I think this is not cheating or anything, b/c I can imagine having that sort of items in my bag, which I carry around in game at the moment.

Throwing in a magizine, a book and 10 CDs into a packed bag shouldn't be noticeable at all and this is what I would like to get from mods.

If I have that thought in advance, e.g: to carry matches, birch bark, some seeds, 10CDs, empty plastic bag and a book, I shouldn't be able to know if it's in the bag, until I looked inside.. not by weight, imho.

exactly
technically its a weapon, but multitool and handiknife could be rebalanced in weight slightly. And walkies are a bit too heavy.
En son Raydrian tarafından düzenlendi; 26 Ara 2024 @ 10:52
I added 2 proposed changes for walkie talkie 2+3 item id, which I've found. I presume there's also item id 1 :) but not sure about exact name.
I found that an ideal weight would be 0.5 kg, I'd like to kindly leave that up for ravenseTTV to decide
empty carton (from milk) weight is 1.0
too much
Ravense  [geliştirici] 29 Ara 2024 @ 15:45 
Will be updating lots tonight, been busy
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