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At least in my eyes it makes sense that an AMRAAM should be able to lock a Grey Eagle, because currently, since it can only be targeted by Helo range weapons, AMRAAMs and other aircraft-only weaponry won't work against it
Just my thoughts, and a brilliant mod anyways :3
How is that a Apache longbow can fire 8 Hell Fire missiles at a T-90 and they all miss? and that Same single T-90 can kill 3 M1A1[HA}s ?
I second @Leser97 - regarding hit percentages; I second @Истина the radar / hit range of top tier units like Patriot and Buk ; Don't agree with @Altroam - those drones got hammered each time I put them in the air
There is, imho, a significant issue with both availiability & vet levels in those 2 divisions.
MBTs (at least heavies and super heavies) are amongst the few units that should never be bought at vet 0, simply because the cohesion penalty is way too strong.
These aren't N.G, they are supposed to be trained with their main tools, MBTs.
So looking into availiability i made a sheet that made me realize the other issues in this tab.
Note : I've excluded from the sheets Cmd tanks and support units, as there is no issue with em imho.
https://imgur.com/hACSpTA
To sum up :
- US 1st armored suffer from severe low numbers and veterancy (while irl they have metric tons of M1A2B SEP variants, and a solid training with it). They should remain less availiable than their russian counterpart, considering they have better stats. Just not THAT much less.
- 90-YA on the other hand have the nice option to throw old T-72 to the grinder, (these are the only ones that should be vet-0 in a tank div), but some of their card avail is wrong, considering their IRL production history and stocks.
For example, IRL they have very few T-72BA, while they have upgraded a lot of old T-72B to T-72B3 standard (it is in fact cheaper to upgrade 4 T-72B3 than build a single T-90).
I'; under the i;pression that the current availiability per card is based on the sole price of the unit (which was a good start), but now it should be adjusted to balance the divisions, and also to better reflect somehow IRL availiability.
I didn't touched prices because :
1) I think they are quite good as it is.
2) to balance stuff, we can't change everything, otherwise the risk of overdoing it becomes a certainty.
Balance needs serious attention:
Javelins, ATACMS, HIMARS are massively underpriced. Javelins especially are game-breaking with long range, F&F, top-attack, and fast aim time. Their cost should at least be doubled.
Some units need animation polish, particularly missile-based platforms.
The drone system is underdeveloped — modern combat is heavily drone-driven, and this is a huge area of missed potential.
Key suggestions:
Add recon units with short-range UAVs (like Mavic 3T, Autel, UKO — common commercial and tactical drones).
Introduce special forces units with FPV drones used as anti-armor strike tools.
Implement loitering munition teams — conceptually similar to FPV but with longer range and delayed control.
Create shock-hexacopter units — drones that drop explosives and return to base, operated by elite infantry.
Recon aircraft (Zala, Orlan, SuperCam) and large strike UAVs (Forpost, Bayraktar) are fine as aircraft-style units, but the roster lacks depth and flexibility.
Modern warfare revolves around robotic systems and UAVs in all aspects — recon, engagement, suppression, elimination. But it’s critical to show that human operators on the frontlines are the ones controlling these systems. The combination of human intelligence and robotic precision defines current battlefield doctrine and should be fully reflected in the mod.
Drone vs. AA logic also needs fixing — large UAVs like Grey Eagle should definitely be targetable by aircraft-grade AA (AMRAAMs, etc.).
The lack of updates is the biggest downside. This mod has insane potential, and it would be a real shame to see it abandoned. I and many others would gladly support further development if it ever resumes.