Rain World

Rain World

Pupifier
 This topic has been pinned, so it's probably important
Ratep  [developer] 22 Dec, 2024 @ 3:48pm
Bug Reports
You could post here
or post here[github.com]

Known issues are in the mod description, please read before posting
Last edited by Ratep; 3 Feb @ 7:11pm
< >
Showing 1-15 of 19 comments
I'm getting stuck in pipes (Rain meadow)
Ratep  [developer] 14 Jan @ 1:06am 
Known issue with meadow, not with my mod, that's the sole reason you have the option not to be carried in the remix options of my mod.
If you don't want this happening disable carrying
Have fun ^-^
Last edited by Ratep; 14 Jan @ 3:04am
Thats the reason i got stuck so nvm
the head sprite changes once you turn into a pup (if you're using dms i think) it becomes the default pup head for some reason :rwslugcat:
Ratep  [developer] 14 Apr @ 2:34am 
which slugcat does this happen to?
Just tested with all base game and dlc slugcats and I didn't encounter anything like you said ¯\_(ツ)_/¯
Just noticed you said DMS, can you describe specifically what you did to have it happen?
I only change the sprite for saint since it's head sprite is borked with pup version, I could make a toggle for that then if you confirm its that
Last edited by Ratep; 14 Apr @ 5:17am
Originally posted by Ratep:
which slugcat does this happen to?
Just tested with all base game and dlc slugcats and I didn't encounter anything like you said ¯\_(ツ)_/¯
Just noticed you said DMS, can you describe specifically what you did to have it happen?
I only change the sprite for saint since it's head sprite is borked with pup version, I could make a toggle for that then if you confirm its that
I just was trying to use Cutscene slug cosmetics as a pup, seems like it's broken?
Ratep  [developer] 15 Apr @ 4:14pm 
I've fixed it for DMS authors, lets hope they merge my change :P
https://github.com/MatheusVigaro/DressMySlugcat/pull/7

For now as a workaround you can enter and exit the get fancy menu every time you switch to have it update
Last edited by Ratep; 16 Apr @ 4:38am
isek 15 May @ 5:45pm 
i cannot for the love of god make my leaps better i tried the jump the size EVERYTHING ANFD I STILL CANNE9OT LEAP FOR JESSUS SAKE
Ratep  [developer] 15 May @ 6:17pm 
Originally posted by isek:
i cannot for the love of god make my leaps better i tried the jump the size EVERYTHING ANFD I STILL CANNE9OT LEAP FOR JESSUS SAKE
I don't think the jump factor affects leaps, and it's harder to do than you think. Involves digging in the jump/movement section which is alone 500 lines of code for every action in the game. Sorry but I kinda don't have the time to spend on this mod anymore
Last edited by Ratep; 15 May @ 6:18pm
isek 15 May @ 6:49pm 
Originally posted by Ratep:
Originally posted by isek:
i cannot for the love of god make my leaps better i tried the jump the size EVERYTHING ANFD I STILL CANNE9OT LEAP FOR JESSUS SAKE
I don't think the jump factor affects leaps, and it's harder to do than you think. Involves digging in the jump/movement section which is alone 500 lines of code for every action in the game. Sorry but I kinda don't have the time to spend on this mod anymore
ok is there a mod to patch this or a diffrent mod that turns you into a pup:isaac:
Ratep  [developer] 16 May @ 9:39am 
Originally posted by isek:
Originally posted by Ratep:
I don't think the jump factor affects leaps, and it's harder to do than you think. Involves digging in the jump/movement section which is alone 500 lines of code for every action in the game. Sorry but I kinda don't have the time to spend on this mod anymore
ok is there a mod to patch this or a diffrent mod that turns you into a pup:isaac:
There is a different mod for turning into a pup but it's singleplayer/jolly coop only
it's called pupify
I'll probably look into it when my semester ends but it's no guarantee
Leaps are, as i recall, the same as actual pups
Last edited by Ratep; 16 May @ 9:40am
For some reason inly walljump height modification is showing up, otherwise none of the other stats are visibly getting modified
When having the mod added for playing in Meadow, when you sleep, it causes you to reset back to the opening. So when playing as Survivor, after the sleep screen, it sends you back to the mini cutscene of Survivor dropping into the first room. (Will say there's a 50/50 chance I'm being a dumbaft. Though I had reset all the stuff to it's default, and turned the meadow setting back on)

Edit: It is broken for the vanilla scugs in meadow specifically, the MSC scugs seem to be working fine
Last edited by SafiraCoyfolf; 19 Jul @ 4:26pm
Ratep  [developer] 19 Jul @ 6:33pm 
Originally posted by SafiraCoyfolf:
When having the mod added for playing in Meadow, when you sleep, it causes you to reset back to the opening. So when playing as Survivor, after the sleep screen, it sends you back to the mini cutscene of Survivor dropping into the first room. (Will say there's a 50/50 chance I'm being a dumbaft. Though I had reset all the stuff to it's default, and turned the meadow setting back on)

Edit: It is broken for the vanilla scugs in meadow specifically, the MSC scugs seem to be working fine
My mod does not modify sleeping at all in any way, just to confirm can you test with only my mod and meadow, and possibly upload logs to https://www.toptal.com/developers/hastebin if it happens again, logs are located in Rain World/BepInEx/Logoutput.log
Last edited by Ratep; 19 Jul @ 6:34pm
< >
Showing 1-15 of 19 comments
Per page: 1530 50