Rain World

Rain World

Pupifier
 This topic has been pinned, so it's probably important
Ratep  [developer] 28 Feb @ 3:34pm
Feature Requests
Any type of feature you want me to add
Compatibility requests are accepted as well

Do note that I am doing this of my free will and it will take some time so please don't get excited that much -,-
Last edited by Ratep; 28 Feb @ 3:35pm
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Showing 1-15 of 16 comments
able to change size of pup when u become one
Ratep  [developer] 19 Apr @ 12:09pm 
already somewhat possible, I tried as best I can, go in the experimental options
The ability to lower attack damage by slider when as a pup. (Like how other stuff like jump is able to be adjusted in the settings of the mod)
The ability to toggle on or off food pips to an equivalent of each scug. (So Monk could have ◉|◎, Spear could have ◉◉◉|◎◎◎, Gourm could have ◉◉◉◉◉|◎◎ etc etc) [Could be single player only if getting it to work with Meadow is an issue]

Thank you <3
Ratep  [developer] 28 Jun @ 7:07am 
Originally posted by SafiraCoyfolf:
The ability to lower attack damage by slider when as a pup. (Like how other stuff like jump is able to be adjusted in the settings of the mod)
The ability to toggle on or off food pips to an equivalent of each scug. (So Monk could have ◉|◎, Spear could have ◉◉◉|◎◎◎, Gourm could have ◉◉◉◉◉|◎◎ etc etc) [Could be single player only if getting it to work with Meadow is an issue]

Thank you <3
Added, though I have no idea if it works with meadow

Damage works in meadow, pips do not as meadow overrides them it seems
Last edited by Ratep; 28 Jun @ 8:25am
Originally posted by Ratep:
Originally posted by SafiraCoyfolf:
The ability to lower attack damage by slider when as a pup. (Like how other stuff like jump is able to be adjusted in the settings of the mod)
The ability to toggle on or off food pips to an equivalent of each scug. (So Monk could have ◉|◎, Spear could have ◉◉◉|◎◎◎, Gourm could have ◉◉◉◉◉|◎◎ etc etc) [Could be single player only if getting it to work with Meadow is an issue]

Thank you <3
Added, though I have no idea if it works with meadow

Damage works in meadow, pips do not as meadow overrides them it seems

Awesome! Thank you <3
Mosel 11 Jul @ 11:36am 
Ability to grab other pups as a pup.
Ratep  [developer] 11 Jul @ 12:26pm 
Originally posted by Mosel:
Ability to grab other pups as a pup.
I'm sorry but I won't be adding this, it's too much of a hassle to deal with grabbing normally let alone grabbing other pups, this is as to not conflict with meadow's own system (and save my sanity)
If you could point me to other mods that did this it'll help me decide some day to make it work
Last edited by Ratep; 11 Jul @ 12:26pm
Mosel 11 Jul @ 1:41pm 
Originally posted by Ratep:
Originally posted by Mosel:
Ability to grab other pups as a pup.
I'm sorry but I won't be adding this, it's too much of a hassle to deal with grabbing normally let alone grabbing other pups, this is as to not conflict with meadow's own system (and save my sanity)
If you could point me to other mods that did this it'll help me decide some day to make it work

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3005429221

I picked yours up because of the ability to have a slightly more capable slugpup as a player. But I like having the ability to guide other pups in case their navigation gets weird. Obviously I could switch back to being an adult, but having to navigate with pupstats hits differently.

You are doing this with your free time, so I just want you to know that whatever time you put into this is sincerely appreciated. That said? If I could play as a pup that can lead pups around by hand, I would absolutely have a blast doing that run.
Ratep  [developer] 11 Jul @ 4:07pm 
Originally posted by Mosel:
Originally posted by Ratep:
I'm sorry but I won't be adding this, it's too much of a hassle to deal with grabbing normally let alone grabbing other pups, this is as to not conflict with meadow's own system (and save my sanity)
If you could point me to other mods that did this it'll help me decide some day to make it work

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3005429221

I picked yours up because of the ability to have a slightly more capable slugpup as a player. But I like having the ability to guide other pups in case their navigation gets weird. Obviously I could switch back to being an adult, but having to navigate with pupstats hits differently.

You are doing this with your free time, so I just want you to know that whatever time you put into this is sincerely appreciated. That said? If I could play as a pup that can lead pups around by hand, I would absolutely have a blast doing that run.
Can you test it in newest version :P
Only NPC right now, lemme know if you want players too
Last edited by Ratep; 11 Jul @ 4:07pm
Mosel 12 Jul @ 8:11pm 
Originally posted by Ratep:
Originally posted by Mosel:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3005429221

I picked yours up because of the ability to have a slightly more capable slugpup as a player. But I like having the ability to guide other pups in case their navigation gets weird. Obviously I could switch back to being an adult, but having to navigate with pupstats hits differently.

You are doing this with your free time, so I just want you to know that whatever time you put into this is sincerely appreciated. That said? If I could play as a pup that can lead pups around by hand, I would absolutely have a blast doing that run.
Can you test it in newest version :P
Only NPC right now, lemme know if you want players too

Just got around to testing it, and it absolutely works! Thanks for the quick fix.

By chance, would you also be able to make it so it's visible which hand is holding which item? I'm finding I'm accidentally throwing the wrong item since both hands stay centered, while Pupify distinguishes between the two.

That said, if you're able to do the same with the player pups, I wouldn't say no to that if you had the time.
Ratep  [developer] 12 Jul @ 8:50pm 
Originally posted by Mosel:
Originally posted by Ratep:
Can you test it in newest version :P
Only NPC right now, lemme know if you want players too

Just got around to testing it, and it absolutely works! Thanks for the quick fix.

By chance, would you also be able to make it so it's visible which hand is holding which item? I'm finding I'm accidentally throwing the wrong item since both hands stay centered, while Pupify distinguishes between the two.

That said, if you're able to do the same with the player pups, I wouldn't say no to that if you had the time.
I'll try later when I can, as I'm busy with formatting some data right now
Ratep  [developer] 15 Jul @ 1:28pm 
Originally posted by Mosel:
Originally posted by Ratep:
Can you test it in newest version :P
Only NPC right now, lemme know if you want players too

Just got around to testing it, and it absolutely works! Thanks for the quick fix.

By chance, would you also be able to make it so it's visible which hand is holding which item? I'm finding I'm accidentally throwing the wrong item since both hands stay centered, while Pupify distinguishes between the two.

That said, if you're able to do the same with the player pups, I wouldn't say no to that if you had the time.
I tried adding hand distancing but I couldn't find where it gets changed/set when you're a pup, it's a bit of a spaghetti mess for anything related pups in the game code unfortunately
Ever since I "fixed" anchor points for normal interactions I've seen anything regarding pup hands and such a nightmare (if you didn't know in base game when hanging/balancing the hands of pups are like 10-20ish pixels shorter/longer), I'll probably revisit once I get enough courage to tackle it again

Edit: Can you confirm that grabbing pups as a pup works for players please? (I don't have the time to organize people to help me test right now)
Last edited by Ratep; 15 Jul @ 8:10pm
Mosel 19 Jul @ 5:28am 
Originally posted by Ratep:
Originally posted by Mosel:

Just got around to testing it, and it absolutely works! Thanks for the quick fix.

By chance, would you also be able to make it so it's visible which hand is holding which item? I'm finding I'm accidentally throwing the wrong item since both hands stay centered, while Pupify distinguishes between the two.

That said, if you're able to do the same with the player pups, I wouldn't say no to that if you had the time.
I tried adding hand distancing but I couldn't find where it gets changed/set when you're a pup, it's a bit of a spaghetti mess for anything related pups in the game code unfortunately
Ever since I "fixed" anchor points for normal interactions I've seen anything regarding pup hands and such a nightmare (if you didn't know in base game when hanging/balancing the hands of pups are like 10-20ish pixels shorter/longer), I'll probably revisit once I get enough courage to tackle it again

Edit: Can you confirm that grabbing pups as a pup works for players please? (I don't have the time to organize people to help me test right now)

Sorry for the late reply. If you haven't already gotten the test out, I'll test it out sometime tonight. Thanks again for adding the features!
Ratep  [developer] 19 Jul @ 6:15am 
Originally posted by Mosel:
Originally posted by Ratep:
I tried adding hand distancing but I couldn't find where it gets changed/set when you're a pup, it's a bit of a spaghetti mess for anything related pups in the game code unfortunately
Ever since I "fixed" anchor points for normal interactions I've seen anything regarding pup hands and such a nightmare (if you didn't know in base game when hanging/balancing the hands of pups are like 10-20ish pixels shorter/longer), I'll probably revisit once I get enough courage to tackle it again

Edit: Can you confirm that grabbing pups as a pup works for players please? (I don't have the time to organize people to help me test right now)

Sorry for the late reply. If you haven't already gotten the test out, I'll test it out sometime tonight. Thanks again for adding the features!
Yeah I can't really get around to test it, report back tonight when you can ^^
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