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The ability to toggle on or off food pips to an equivalent of each scug. (So Monk could have ◉|◎, Spear could have ◉◉◉|◎◎◎, Gourm could have ◉◉◉◉◉|◎◎ etc etc) [Could be single player only if getting it to work with Meadow is an issue]
Thank you <3
Damage works in meadow, pips do not as meadow overrides them it seems
Awesome! Thank you <3
If you could point me to other mods that did this it'll help me decide some day to make it work
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3005429221
I picked yours up because of the ability to have a slightly more capable slugpup as a player. But I like having the ability to guide other pups in case their navigation gets weird. Obviously I could switch back to being an adult, but having to navigate with pupstats hits differently.
You are doing this with your free time, so I just want you to know that whatever time you put into this is sincerely appreciated. That said? If I could play as a pup that can lead pups around by hand, I would absolutely have a blast doing that run.
Only NPC right now, lemme know if you want players too
Just got around to testing it, and it absolutely works! Thanks for the quick fix.
By chance, would you also be able to make it so it's visible which hand is holding which item? I'm finding I'm accidentally throwing the wrong item since both hands stay centered, while Pupify distinguishes between the two.
That said, if you're able to do the same with the player pups, I wouldn't say no to that if you had the time.
Ever since I "fixed" anchor points for normal interactions I've seen anything regarding pup hands and such a nightmare (if you didn't know in base game when hanging/balancing the hands of pups are like 10-20ish pixels shorter/longer), I'll probably revisit once I get enough courage to tackle it again
Edit: Can you confirm that grabbing pups as a pup works for players please? (I don't have the time to organize people to help me test right now)
Sorry for the late reply. If you haven't already gotten the test out, I'll test it out sometime tonight. Thanks again for adding the features!