Project Zomboid

Project Zomboid

CDC Rapid Response 2 [B42 & B41]
Phil J Herman  [developer] 22 Dec, 2024 @ 2:37pm
Bug Reports
Please report bugs here!
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Showing 1-13 of 13 comments
Ictiv 1 Jan @ 12:19am 
Hey, just wanted to let you know that there seems to be an issue with the Foraging script. Not entirely sure if it's specific to this mod, or if Build 42 changed something and broke others too, but for whatever reason, the pick-up script seems to run twice every time when this mod is enabled.
By that, I mean that if you pick something up you found through foraging, you will receive it twice (or roll a random number twice in case of some stuff like berries), and also receive XP for it two times.
Took a Feverax pill while infected with the Knox Infection. I pressed fast forward, accelerated 40 in game minutes and instantaneously died... Is that intentional???
Phil J Herman  [developer] 3 Jan @ 5:09pm 
Thank you for the foraging info I will look into that and see what I can find out.
Phil J Herman  [developer] 3 Jan @ 5:19pm 
Dying from Feverax is completely within the realm of possibility. A lot of the outcome depends on who your character is stats wise and what the state of them was when they took it. There are also bits of random involved as well. Some of this could probably be put behind the hardcore lockout but with the huge variety in character stats it is possible that the drug killed you - most likely due to a preexisting condition combined with a bit of bad luck. I will note it though as a potential hardcore lockout. - Now I do see you mentioned that you instantaneously died, but if the drug killed you your moodles would have been going absolutely insane. If that was not the case it could be a mod conflict?
Phil J Herman  [developer] 3 Jan @ 5:22pm 
Also I just remembered, if you take drugs on an empty stomach or without food, they can do more harm than good in many cases. Death is an absolutely possibility there too. Best recommendation is to take drugs when well fed, comfortable, warm and hydrated.
I'm noticing no matter what "viral test kit" I use my character says "my mouth is too dry to use this test"?
Ictiv 23 Jan @ 12:39pm 
Originally posted by ThePerilousOne:
I'm noticing no matter what "viral test kit" I use my character says "my mouth is too dry to use this test"?
That's probably not a bug, depending on what you mean by "no matter what".
The main way you're supposed to use the test kit, is by first using a Droolox (or something like that) item, which looks like a blue square with a water droplet. It causes you hunger, but also makes you drool a lot, thus allowing you to take the test properly.
I think the dev also mentioned somewhere that you can drink some alcohol to get the same effect, but I never tried that as I tend to avoid drinking when interacting with drugs for obvious reasons.

Keep in mind though that again the item that makes you drool will make you pretty hungry too, so you should only really do this if you're either back home with your foodstocks, or brought some spare snacks.
Originally posted by Phil J Herman:
Thank you for the foraging info I will look into that and see what I can find out.
Did you figure out anything about the foraging thing? I'm having the same issue and I can't find much online about it.
🔰 7 Mar @ 1:37pm 
i dont know what it is but i got 2 bricked saves now... i got infected (tested with premium kit) and used the mrna vaccine. after a couple seconds i get sick and a second test shows negative. after half a day in bed, well fed etc, the sickness passes and it seems like im good. and then, a day or 2 later i suddenly get queasy. i check again, no infection. queasy rises until full and i rapidly take damage and die. there is nothing i can do about it it seems. i even tried in debug but nothing will work :(

when i used the weather syringe on a different save. that seems to have worked for some reason. really no clue what this is
Been getting errors when picking up anything from foraging. Here's the errors that popup:

Callframe at: table.insert
function: forage -- file: CDCRR_ForageAction.lua line # 29 | MOD: CDC Rapid Response 2
function: perform -- file: ISForageAction.lua line # 52 | Vanilla
java.lang.NullPointerException: Cannot invoke "se.krka.kahlua.vm.KahluaTable.len()" because "<local2>" is null
at se.krka.kahlua.stdlib.TableLib.insert(TableLib.java:217)
at se.krka.kahlua.stdlib.TableLib.call(TableLib.java:89)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10453)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10090)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2227)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2206)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3062)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5963)
at zombie.iso.IsoCell.update(IsoCell.java:5896)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4191)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4311)
at zombie.iso.IsoWorld.update(IsoWorld.java:4225)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)
at zombie.gameStates.IngameState.update(IngameState.java:1507)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:388)
at zombie.GameWindow.frameStep(GameWindow.java:928)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)


`function: complete -- file: ISForageAction.lua line # 101 | Vanilla
java.lang.NullPointerException: Cannot invoke "java.lang.Double.doubleValue()" because "<parameter1>" is null
at se.krka.kahlua.vm.KahluaUtil.fromDouble(KahluaUtil.java:39)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1195)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.complete(LuaTimedActionNew.java:153)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10456)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10090)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2227)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2206)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3062)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5963)
at zombie.iso.IsoCell.update(IsoCell.java:5896)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4191)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4311)
at zombie.iso.IsoWorld.update(IsoWorld.java:4225)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)
at zombie.gameStates.IngameState.update(IngameState.java:1507)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:388)
at zombie.GameWindow.frameStep(GameWindow.java:928)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)

I'm still able to find items from CDCRR, though - just found a Weathered Syrette.
Last edited by Wrench In The Plan; 17 Mar @ 12:54pm
Yuri-chan 20 Apr @ 11:03am 
After using Novaulin it leaves me with used version and fresh version, so yeah it duplicates and I can use it again to cure myself...
I opened a bundle of items in aluminum. When the action completed, i immediately recieved a wound on my hand which insta-killed me from full health. Is this a bug, or is this an intended feature? Because it immediately ended my run.
STACK TRACE
-----------------------------------------
function: SandboxPREP -- file: CDCRR_ForageDefinitions.lua line # 45 | MOD: CDC Rapid Response 2
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@d775cea6
function: init -- file: forageSystem.lua line # 722 | Vanilla

ERROR: General f:0, t:1748025077941> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index of non-table at KahluaUtil.fail(KahluaUtil.java:100).
Stack trace:
se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:88)
se.krka.kahlua.vm.KahluaThread.tableSet(KahluaThread.java:1704)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:579)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
zombie.Lua.LuaEventManager.triggerEventGarbage(LuaEventManager.java:326)
zombie.Lua.LuaManager$GlobalObject.triggerEvent(LuaManager.java:4246)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
java.base/java.lang.reflect.Method.invoke(Unknown Source)
se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
zombie.iso.IsoWorld.init(IsoWorld.java:2805)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:301)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:251)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:0, t:1748025077941> -----------------------------------------
STACK TRACE
-----------------------------------------
function: SandboxPREP -- file: CDCRR_ForageDefinitions.lua line # 45 | MOD: CDC Rapid Response 2
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@d775cea6
function: init -- file: forageSystem.lua line # 722 | Vanilla


FOR ANYONE ELSE STRUGGLING PRE-FIX:
CURRENT WORK AROUND IS TO DISABLE FORAGING (CDCRR2) IN SANDBOX.
Last edited by XYZ_Infinity; 23 May @ 11:50am
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