Team Fortress 2

Team Fortress 2

Paladins Platebreaker
C4 9 Nov, 2014 @ 10:13am
Very unique stats? Here's my thoughts
Ok, so I thought of some very random and wierd stats.

Pros:

+30% Damage
+100% Damage to buildings
Damage removes friendly sappers
Kill or building break adds to "Crush" meter that takes 3 to fill
With full "Crush" meter, any kill drives enemies into the ground, sending off a damaging shockwave
-60% Damage from buildings when meter is full
"Crush" meter lasts until death, or you are hit by a weapon that depletes from meters (Pomson, etc.)
+15 max health

Cons:

-20% Swing speed
Cannot equip primary weapon that does damage
Cannot equip secondary weapon that does damage
Cannot charge
Lightly damages friendly buildings when you remove sappers from them
No random crits

So basicaly it is an extremely overpowered hammer that forces you into going full on demoknight. It also makes it so your shield can only be used for the defensive buff, no charging. I would love to hear your thoughts on these stats.
Last edited by C4; 11 Nov, 2014 @ 8:17am
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Showing 1-15 of 21 comments
76561198162520359 9 Nov, 2014 @ 11:20am 
Too overpowered.
Seriously, Imagine some demo walking up to you and one shotting you with the +50% dmg.
OHKO'ing buildings is also too overpowered along with the no sentry gun damage.
Pyrelancer 9 Nov, 2014 @ 11:31am 
Overpowered? Agreed.
C4 9 Nov, 2014 @ 11:53am 
Originally posted by spr swgr:
Too overpowered.
Seriously, Imagine some demo walking up to you and one shotting you with the +50% dmg.
OHKO'ing buildings is also too overpowered along with the no sentry gun damage.


Originally posted by Ultimate Procrastinator Edge:
Overpowered? Agreed.

Okay, I would like to know what you think about it now. I nerfed everything you said was overpowered. I brought damage down to 30%, killed building OHKOs, and nerfed the damage from buildiings.
Antonymph_ 9 Nov, 2014 @ 3:04pm 
I actualy think its prety balanced you cant have a damageing 1st or 2ndary wepon and u cant
charge. :-|
SantiagoChamploo 9 Nov, 2014 @ 3:42pm 
i think its fine, its not overpowered.
TNK 9 Nov, 2014 @ 4:08pm 
It would make the demo a w+m1 class.
We already have gibus backburners.
We don't need demo to become w+m1.
God's Wrath 9 Nov, 2014 @ 4:59pm 
Originally posted by Q.D.:
It would make the demo a w+m1 class.
We already have gibus backburners.
We don't need demo to become w+m1.
lol dem gibus pyros :3
gamerman11 10 Nov, 2014 @ 5:02am 
Originally posted by Barack Osama:
Lightly damages friendly buildings when you remove sappers from them
Well that would mean you can troll friendly engineers by destroying their buildings ( ͡~ ͜ʖ ͡°)
Guys you do realize that Valve itself thinks of the stats right?
zecerman 10 Nov, 2014 @ 6:04am 
make it increase the speed and decrease the damage, i tired of being a malasis slow demoknight who has to melee! i cant catch anyone!!!
Nanoro 10 Nov, 2014 @ 6:41am 
I would say slower swing speed, higher damage and possibly the chance to BONK at the end of a charge. As cons, no critical hits and higher damage gotten from, say, fire. Slower movement speed possibly, but that is mostly just obnoxious.
EDIT: Possibly something to do with shields; a succesful swing at a Demoknight enemy could break the enemy's shield?
Last edited by Nanoro; 10 Nov, 2014 @ 7:19am
C4 10 Nov, 2014 @ 7:13am 
Originally posted by Spooky Scary Skeleton:
Guys you do realize that Valve itself thinks of the stats right?
We do get input on them too. Any suggestions that you post, Valve will read, and consider them for use.
❤Federa❤ 10 Nov, 2014 @ 9:27am 
DID YOU KNOW: Demoknights would be tank, but would only move 70%, wich is WAY SLOWER THAN A HEAVY. Just a reminder, needs speed buff :)
rupoNEO 10 Nov, 2014 @ 10:24am 
Another idea that may be used: add a charge, reduce the damage and just add a -10% penalty of movement speed. Also, a charge would knockback someone back for (insert number there, 3 i guess) seconds and put them in a defeat pose stance (after you lose a round)
ersh 10 Nov, 2014 @ 11:16am 
I thought maybe let the demo use a shield but don't let him use the charge. You can always get the damage reduction.
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