Team Fortress 2

Team Fortress 2

Paladins Platebreaker
Stats For The Paladins Platebreaker Idea's
Hello, this is some stat tips i had in mind.

30- Walk speed.

Not avaible to use the charge shields.

10+ Damage

On hit enemy bleeds in 2 sec.

20+ HP.

On hit you get your charge meter up that gives you critz in 30 sec.

Wearing the hole armor and weapon gives you 10+ faster moving speed.

You cannot get healthed by Medic when having this weapon up.

On kill, gives you 20% more charge crit on your meter.

50% Slower weapon change speed.

25% Slower swing speed/attack speed.

Not avaible to change weapon when having the Platebreaker, also you have to get all before to use it again. <- New idea/ its like the smuraj sword, dunno what its called. :3

No random hits like the demoman sword got/don't know the name of it.

40% chanse to smash an enemy demoman's head off when the enemy demoman got the same weapon as you.

And of course. I want this weapon to not be that OP but pretty slow pased and cool. This would of course be a bit OP in meele fights.



And this is just to make this a bit cooler, maybe it would be cool to put a secret Skyrim reference when doing the "Battle-cry"? That would be totally amazing. Cause this weapon is totally inspired my Skyrims iron hammer. But ofcourse, thats much to ask for but it would be soo much fun seeing a Skyrim reference in the game. We got the Dragonborn iron helmet, and it would be soo cool to see this hammer to do something with Skyrim to do.


[I probably forgot to put something inporant in here but this is what i had in my mind seeing this amazing well done Iron hammer from the Elder Scroll's series.

[Sorry for my bad grammar]





Last edited by Seagullbreeder; 11 Nov, 2014 @ 9:50am
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Showing 1-3 of 3 comments
C4 11 Nov, 2014 @ 8:19am 
I feel that not being able to use shields just makes this overpowered by making this an overpowered melee weapon for regular demomen. Instead, maybe force them into using a charge shield, but they can't charge.
Seagullbreeder 11 Nov, 2014 @ 9:47am 
+Barack Osama Then the shield is useless. And i was thinking about, when getting this weapon out you can't change to your prem, or sec weapon. But i don't know if its a good idea or not. It would make this weapon dumbly Unpowered i think, or i actually don't know, it would make kinda much sense if the demoman wasen't avaible to use his other weps when using the PlateBreaker. Ps, the shields are already soo OP soo this is just a great idea in my eyes :3 Just think about a demoman with this weapon and my stat tips and the tide turner :P
Last edited by Seagullbreeder; 11 Nov, 2014 @ 9:48am
Seagullbreeder 11 Nov, 2014 @ 9:52am 
I would love to have a weapon with these stats, and when you see this weapon on a demoman its meant to feel like not facing that demoman with meele weps :P And when you see this weapon you going to think, damn thats heavy, damn its like inpossible to charge with that one, looks soo heavy, damn i will probably bleed out cause of the top on the hammer. Damn thats a cool as weapon. <--- ;3
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