Project Zomboid

Project Zomboid

Sanity B42
Mod is broken for B42.5
STACK TRACE
-----------------------------------------
function: UpdateStats -- file: sanity_functions.lua line # 223 | MOD: $ANITY B42
function: main -- file: main_sanity.lua line # 34 | MOD: $ANITY B42.
[12-03-25 16:18:50.060] ERROR: General f:299968, t:1741814330060> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: equals of non-table: zombie.ai.states.player.PlayerMovementState@35aaa413 at KahluaThread.tableget(KahluaThread.java:1667).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
zombie.GameTime.update(GameTime.java:740)
zombie.gameStates.IngameState.UpdateStuff(IngameState.java:649)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1840)
zombie.gameStates.IngameState.update(IngameState.java:1507)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
zombie.GameWindow.logic(GameWindow.java:388)
zombie.GameWindow.frameStep(GameWindow.java:928)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Unknown Source)