Call of Duty: Black Ops III

Call of Duty: Black Ops III

Big Shell [MGS2] (v1.1)
 This topic has been pinned, so it's probably important
JdaDelete  [developer] 23 Dec, 2024 @ 10:39pm
Quest + EEs & Important Info
Main Quest

The steps are relatively exact if remember them from playing MGS2 you will mostly know what you are doing 😁
  1. Players will spawn at the Docks After Round 3 Ends the elevator comes down and all players must get on the platform.
  2. Players will need to traverse the Struts to find Keycard 1 which will then enable the bomb defusal step. (Hint: Check the Kitchen)
  3. Players must complete the defusal step (1 in Each Strut + 1 Big Bomb)
    • Strut A: Requires Crawling under pipes inside Level 1 Keycard room
    • Strut B: Requires Closing Something in Transformer Room Interact with metal panel Near door
    • Strut C: Requires Perversion in the Woman's Bathroom
    • Strut D: Requires Opening Something by Interacting with floor panel on lower level
    • Strut E: Requires Ascent to the roof to where the Harrier is
    • Strut F: Requires Mounting / Falling from the top section over the railing onto Boxes below
    • Final Bomb: Requires Descent of elevator Back to the Spawn Room
  4. The Harrier disappears from the Strut E Helipad and is replaced by a large C4. When interacted with all players will be teleported and the Fatman boss fight will start. (Look at Fatman Mechanics Section for assistance)
  5. After Defeating Fatman the players will be awarded Card 2 which will open up Shell 1 Core.
    *Also, if the players haven't already completed the Easter Island Head Side EE, the Kitchen door with the Raygun Mk. 2 wallbuy will open.

  6. Inside the central Core of Shell 1 the players must find Ames amongst the hostages. Ames has a pacemaker so you may will need to find the directional microphone to listen to their heartbeats. When you interact with the correct hostage you will get Card 3 which allows access to Shell 2 connecting Bridge.
  7. Destroy the 9 Semtex Transmitters on the Bridge to proceed (Harrier fight is not in game yet)
    • 1 is on the wall behind you.
    • 1 on the bridge right beside the panel of Lasers
    • 1 on the bridge infront of you, attached to a Pump/Barrel
    • 1 on the bridge far back left side. Near the floor and hard to see.
    • 1 On the Wall of Strut G
    • 1 Transmitter is below the bridge on the lower walkway.
    • 1 Transmitter is Cypher Flying above the Strut G
    • 1 Behind the Sons of Liberty Flag
    • 1 Above the pipe to the right of the bridge
  8. The side railing will blow up and players can now traverse side path around Shell 2 Struts to enter to Shell 2 Core.
  9. Take the elevator in the back to the flooded B1 and swim your way through the hallways to eventually find Two valve doors that lead into Vamps room. (Vamp Fight not in game yet - Just a soul box currently + awards Card 4)
  10. After soul box open Level 4 door and swim around to the final room where you can interact with Emma and will teleport All Players to Arsenal Gear where they can traverse to ascending room. (Emma Escourt not coded - will need to research how to do so)
  11. Interacting with the final ladder will teleport all to AG Rectum (platform) soul box for win condition. (Ray fight not in game yet)

Fatman Mechanics
Fatman Has 2 Phases he progresses/loops through until defeated.
The fight begins by him dropping a bomberman bomb attack. A Max ammo spawns at this location every 2 minutes during the fight.

C4 Phase
Skates around and plants C4 around the Heliport (5 Total)
Occasionally does an Attack

Mad Bomber Phase
For 2-3 Minutes May Attack Multiple times in a row!
Will on occasionally stop and dance for a few seconds :)

Attacks
C4 - If not Defused in 20 Seconds All Players (everywhere) to 10 Health!
Bomberman Bomb - Blows up row/column (Longer Fuse + Closer = More Damage)
Firebomb - Covers small area in fire for ~7 Seconds (Don't stand in it!)
Physical Contact - Get out da way!

Shield Piece Locations
Bench - Strut F (Very Dangerous Spot)
Eagle Parts Strut A
Gas Parts Strut C
Window Parts Strut E

Pack a Punch
Activate the Node in each of the 6 Struts at least once
- Nodes are those blue computers that say random quotes
Interact with the open Cardboard Box in Strut D

Secret EE
Hidden inside each of the 6 Struts is a hidden Easter Island Head that just want to be seen.
When either this is completed or After Fatman is Defeated a Secret Door opens with Raygun Mk 2 Wallbuy.

Metal Gear Raygun Mk2 - Alt Modes (Ranks)
AFTER Raygun is Pack-a-Punched the game will begin to track six stats for that player and new alt-modes will be rewarded for the first 5 ranks.
*on keyboard 4 is default key to switch alt-mode"

Solid Mode = PAP default 3-Burst Slightly Bouncy Bullets
Liquid Mode = Slightly faster bullet speed but Blue!
Venom Mode = Green
Naked Mode = Steady single-automatic with drifting yellow bullets
Solidus Mode = Semi-Auto insanely bouncy bullets
Raiden Mode = 3-Burst Slow moving long lasting insanely bouncy White bullets.
Fox Mode is the black variant with no ammo that is in the game for debug/script purposes (at least for now)

Ranks: Subject to change after feedback
Orca: Earned after 500 Kills
Ostrich: Earned after 125 Headshots
Gazelle: Earned after 3 Miles Traveled
Hippopotamus: Earned After 1000 Shots
Pig: Earned After 12 Drops
Giant Panda: Earned After 10 Minutes
Big Boss: Earned After All Ranks Earned (Reward: Random Perk "On The House")

Good Luck - Have Fun - Don't Die
Last edited by JdaDelete; 7 Jan @ 1:51pm