Call of Duty: Black Ops III

Call of Duty: Black Ops III

Big Shell [MGS2] (v1.1)
 This topic has been pinned, so it's probably important
JdaDelete  [developer] 23 Dec, 2024 @ 11:04pm
Know Issues + What is being worked on / Fixed
Things that need attention/fixed:

1. Core elevators may break in multiplayer if players call the elevator and use the elevator within a half second from eachother (The test code is running on Core 1 Elevators)

2. Possible to get locked in bottom of Strut A after diffusing big bomb if you get off elevator before doors close.

3. Lighting/Reflections in Strut F cause stuttering ontop of it already being a death trap full of more death traps.


V1.1 patch (December 31st)

Make PaP Raygun Mk2 have alt modes / colors. Earned through tasks.
Make first Elevator quotes/sounds more clear
Delete Xpak file and recompile map to get better file size
ADD LETTERS to Outside of Struts (for player convenience)
Death Barriers Fix
Add audio quote from Emma when spoken to.
Audio cue to tell players they are on the Transmitter step.
Add level 5 keycard to Emma's room for those crazy enough to want to explore back to Shell 1 even though there's nothing new there (yet).



v1.0 patch (December 26th)

Lock player into Fatman Boss fight
Fix Glitch where players can fall through map in first elevator. (Remove 3rd person)
Add Raygun Mk2 to the box
Potential glitch that breaks AMES step
Fix Jet Clip on heliport since zombies be stupid.
Spawn players higher in air during PAP travel to prevent downing inside other player



Afterwards (Pending other Feedback)

1. Work on Harrier Fight (Animation/Scripting)
2. Work on Vamp Fight (Fix model + Rig + Animate + Script)
3. Find out if there is a good way to do escort script (not protect!) maybe a moving soulbox. (Fix model + Rig + Animate + Script)
4. Work on Ray / Solidus Fight (Fix models + Rig + Animate + Script)

- Look into doing Big Shell Gurlukovich Soldier Zombie Model.
- Considering adding other weapons (need to make an OP Sword, Maybe Patriot, Railgun)

* Also Considering adding a Game Mode where players have infinite Weapon slots and you gain weapons along the way which PaP after so many kills. Potentially not worth the effort but I like to put things out there and hear feedback.
Last edited by JdaDelete; 7 Jan @ 1:48pm
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Showing 1-8 of 8 comments
JdaDelete  [developer] 25 Dec, 2024 @ 12:09am 
Testing solutions for #s 1, 2, 3, 4, 5, 6, 8, 9 right now and should be pushing update with next day or so.
T0KillYou 25 Dec, 2024 @ 11:29am 
In Shell 2, there's a room with a rail in which you can fall into a pit if you jump down and you're softlocked until you end the game. Even the zombies can't reach you.
JdaDelete  [developer] 25 Dec, 2024 @ 1:04pm 
Originally posted by T0KillYou:
In Shell 2, there's a room with a rail in which you can fall into a pit if you jump down and you're softlocked until you end the game. Even the zombies can't reach you.
Thank you for letting me know. This will be fixed as soon as I push out this first patch. Maybe someday the room will have a purpose..:steamfacepalm:
FuzzyApples 25 Dec, 2024 @ 5:31pm 
WHERE ARE THE 9 TRANSMITTORS WHERE ARE THEY
maya 30 Dec, 2024 @ 2:39am 
thankyou
having a crashing problem in the spawn area, my game with crash after 2 minutes or less. slight stuttering leads up to the crash but otherwise nothing out of the ordinary seems to cause it
Strut F is incredibly dark and same with the Core 2 B1 swimming room, makes it hard to see where I am even going. Great map though, love the dedication and use of textures! You got something great in the works, excited for the updates!!
After backtracking with the level 5 card and going through the level 5 door in strut L, going down to sea level, I can't go back up the ladders. I get almost to the top, and something makes me let go of the ladder and there's no way to cling back to it while I'm falling. I don't know what's causing it but I'm stuck down here and I'm not sure what the point of this area is still ;-;
It really sucks
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