Project Zomboid

Project Zomboid

b42 BonzBetterCombat
 This topic has been pinned, so it's probably important
OnlyBonz  [developer] 25 Dec, 2024 @ 11:34am
Bugs
Please include a description of the bug and a copy of your console log <3
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Showing 1-8 of 8 comments
YebNFlo 25 Dec, 2024 @ 12:32pm 
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Bugs:

Fence Combat: Misses zombies below fences.
Sprinter Juggling: Stun ends too early, collisions fail.
Dodging: Animation locks near obstacles.
Window Climbing: Snap-back glitches reset position.
Car Seats: Swapping delays and fails in tight spots.

LOG : Combat f:0, t:1735158215001> Fence combat targeting system initialized. Enhanced targeting enabled.
DEBUG: Combat f:0, t:1735158215002> TargetPriority: Detected 5 zombies within range. Prioritizing nearest threat.
WARN : Combat f:0, t:1735158215003> FenceTargeting: Target lock failed. Switching to fallback targeting mode.
ERROR: Combat f:0, t:1735158215004> Attack failed to register on zombie directly below the fence.

LOG : Sprinter f:0, t:1735158215010> Sprinter handling mechanics activated. Collision detection enabled.
DEBUG: Sprinter f:0, t:1735158215011> SprinterJuggle: Hit detected. Applying stun state. Timer set: 2.5s.
WARN : Sprinter f:0, t:1735158215012> SprinterJuggle: Premature recovery detected. Expected duration mismatch.
ERROR: Sprinter f:0, t:1735158215013> Collision detection failed at offset (x:12.5, y:7.3).

LOG : Survival f:0, t:1735158215020> High-population survival mode active. Dodging mechanics optimized.
DEBUG: Dodge f:0, t:1735158215021> Dodge initiated. Direction: Right. Obstacle detected nearby.
WARN : Dodge f:0, t:1735158215022> Animation state lock detected. Cooldown timer mismatch.
ERROR: Dodge f:0, t:1735158215023> Animation cancel failed during collision check.

LOG : Targeting f:0, t:1735158215030> Small target prioritization active. Rat detected at (x:3.2, y:6.7).
DEBUG: Targeting f:0, t:1735158215031> RatHitbox: Tracking active. Hitbox size: 0.25 units.
WARN : Targeting f:0, t:1735158215032> Overlapping hitboxes detected. Prioritization failed.
ERROR: Targeting f:0, t:1735158215033> Hitbox desync during rapid camera rotation.

LOG : Movement f:0, t:1735158215040> Window traversal speed enhancement active.
DEBUG: Movement f:0, t:1735158215041> Window climb initiated. Broken glass detected.
WARN : Movement f:0, t:1735158215042> Animation interruption detected at frame 23/60.
ERROR: Movement f:0, t:1735158215043> Snap-back effect triggered. Position reset to (x:14.2, y:9.8).

LOG : Vehicle f:0, t:1735158215050> Car seat swap enhancement enabled.
DEBUG: Vehicle f:0, t:1735158215051> Seat swap initiated. Moving from seat 1 to seat 2.
WARN : Vehicle f:0, t:1735158215052> Animation delay detected. Queue backup at 3.4s.
ERROR: Vehicle f:0, t:1735158215053> Seat swap failed due to environment obstruction.

LOG : System f:0, t:1735158215060> Mechanic inconsistencies detected. Total warnings: 6 | Errors: 6.
CRIT : System f:0, t:1735158215061> Core stability compromised. Recommend further debugging.
DEBUG: System f:0, t:1735158215062> Log saved to /logs/MechanicDebug_2024-06-25_14-00.log.
OnlyBonz  [developer] 25 Dec, 2024 @ 12:37pm 
Thanks - awesome report, we'll look into this. I can give you the beta version if you wanna try play with some variables?
Deon ☣ 26 Dec, 2024 @ 5:05am 
@Yebnflo
You probably want to report these problems to Zomboid developers. They are definitely not caused by this mod, the way it's programmed cannot cause these errors.
MichelleUnicorn 26 Dec, 2024 @ 7:30am 
@

Originally posted by Deon ☣:
@Yebnflo
You probably want to report these problems to Zomboid developers. They are definitely not caused by this mod, the way it's programmed cannot cause these errors.

It's obviously the mod
OnlyBonz  [developer] 26 Dec, 2024 @ 7:39am 
Originally posted by YebNFlo:
Bugs:

Fence Combat: Misses zombies below fences.
Sprinter Juggling: Stun ends too early, collisions fail.
Dodging: Animation locks near obstacles.
Window Climbing: Snap-back glitches reset position.
Car Seats: Swapping delays and fails in tight spots.

LOG : Combat f:0, t:1735158215001> Fence combat targeting system initialized. Enhanced targeting enabled.
DEBUG: Combat f:0, t:1735158215002> TargetPriority: Detected 5 zombies within range. Prioritizing nearest threat.
WARN : Combat f:0, t:1735158215003> FenceTargeting: Target lock failed. Switching to fallback targeting mode.
ERROR: Combat f:0, t:1735158215004> Attack failed to register on zombie directly below the fence.

LOG : Sprinter f:0, t:1735158215010> Sprinter handling mechanics activated. Collision detection enabled.
DEBUG: Sprinter f:0, t:1735158215011> SprinterJuggle: Hit detected. Applying stun state. Timer set: 2.5s.
WARN : Sprinter f:0, t:1735158215012> SprinterJuggle: Premature recovery detected. Expected duration mismatch.
ERROR: Sprinter f:0, t:1735158215013> Collision detection failed at offset (x:12.5, y:7.3).

LOG : Survival f:0, t:1735158215020> High-population survival mode active. Dodging mechanics optimized.
DEBUG: Dodge f:0, t:1735158215021> Dodge initiated. Direction: Right. Obstacle detected nearby.
WARN : Dodge f:0, t:1735158215022> Animation state lock detected. Cooldown timer mismatch.
ERROR: Dodge f:0, t:1735158215023> Animation cancel failed during collision check.

LOG : Targeting f:0, t:1735158215030> Small target prioritization active. Rat detected at (x:3.2, y:6.7).
DEBUG: Targeting f:0, t:1735158215031> RatHitbox: Tracking active. Hitbox size: 0.25 units.
WARN : Targeting f:0, t:1735158215032> Overlapping hitboxes detected. Prioritization failed.
ERROR: Targeting f:0, t:1735158215033> Hitbox desync during rapid camera rotation.

LOG : Movement f:0, t:1735158215040> Window traversal speed enhancement active.
DEBUG: Movement f:0, t:1735158215041> Window climb initiated. Broken glass detected.
WARN : Movement f:0, t:1735158215042> Animation interruption detected at frame 23/60.
ERROR: Movement f:0, t:1735158215043> Snap-back effect triggered. Position reset to (x:14.2, y:9.8).

LOG : Vehicle f:0, t:1735158215050> Car seat swap enhancement enabled.
DEBUG: Vehicle f:0, t:1735158215051> Seat swap initiated. Moving from seat 1 to seat 2.
WARN : Vehicle f:0, t:1735158215052> Animation delay detected. Queue backup at 3.4s.
ERROR: Vehicle f:0, t:1735158215053> Seat swap failed due to environment obstruction.

LOG : System f:0, t:1735158215060> Mechanic inconsistencies detected. Total warnings: 6 | Errors: 6.
CRIT : System f:0, t:1735158215061> Core stability compromised. Recommend further debugging.
DEBUG: System f:0, t:1735158215062> Log saved to /logs/MechanicDebug_2024-06-25_14-00.log.

I've given you access to the github, let me know if the car seat issue has been fixed I think I've got it
OnlyBonz  [developer] 26 Dec, 2024 @ 7:40am 
the other ones I haven't been able to replicate so might need some help if you get a moment - I love your integration framework btw
YebNFlo 26 Dec, 2024 @ 7:41am 
@OnlyBonz Got it, I'll pull the latest changes and test the car seat issue. I'll let you know shortly if it's resolved or if anything still needs tweaking. Thanks for the update!
YebNFlo 26 Dec, 2024 @ 9:56am 
@OnlyBonz I pulled the latest changes from GitHub and tested the car seat issue. It looks resolved on my end, everything seems to be working as expected. I will test the other changes as well.
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