Project Zomboid

Project Zomboid

b42 BonzBetterCombat
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OnlyBonz  [developer] 26 Dec, 2024 @ 7:43am
Suggestions go here
Please add any tweaks or suggestions for things you wanna see in this mod here - I'll see what I can do
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Showing 1-15 of 16 comments
Sarib Shaka 26 Dec, 2024 @ 7:46am 
Can you bring back fast stomping and fast ground attack i love that tech in b41 if you can bring it back it would be amazing
MichelleUnicorn 26 Dec, 2024 @ 7:47am 
Please add B41 support :angry_seagull:
OnlyBonz  [developer] 26 Dec, 2024 @ 7:56am 
Originally posted by MichelleUnicorn:
Please add B41 support :angry_seagull:
I think Deon was able to run it on B41, I'll add it when I can but I need to test myself first
OnlyBonz  [developer] 26 Dec, 2024 @ 7:56am 
Originally posted by Sarib Shaka:
Can you bring back fast stomping and fast ground attack i love that tech in b41 if you can bring it back it would be amazing
The animation cancel doesn't seem possible anymore but I'll keep it in mind - if anyone has any ideas I'm open to them
Artic 26 Dec, 2024 @ 9:41am 
Would you look into stomping on zombies feet to force them to the ground?

*B41, Manual Floor Stomp on a zombies foot while standing and they would instantly collapse to the ground.
OnlyBonz  [developer] 26 Dec, 2024 @ 9:53am 
Originally posted by Artic:
Would you look into stomping on zombies feet to force them to the ground?

*B41, Manual Floor Stomp on a zombies foot while standing and they would instantly collapse to the ground.
Do you mean you want me to bring it back or is it still happening in B42 - I think it's fixed with the new vanilla targeting system but haven't tested
Artic 26 Dec, 2024 @ 4:12pm 
Hopefully to bring it back :D
Dylan 26 Dec, 2024 @ 10:23pm 
Weaponize animals. E.g chickens and pigs that can be used a little bit like a Pokemon. We can tell them to aggro on zeds etc. Perhaps also when we have them picked up we can swing them around like a weapon in exchange for muscle strain. Pig would obviously do more blunt damage. Chicken could be short blunt for example. Just something to consider.
OnlyBonz  [developer] 26 Dec, 2024 @ 10:41pm 
Originally posted by Dylan Working on maps:
Weaponize animals. E.g chickens and pigs that can be used a little bit like a Pokemon. We can tell them to aggro on zeds etc. Perhaps also when we have them picked up we can swing them around like a weapon in exchange for muscle strain. Pig would obviously do more blunt damage. Chicken could be short blunt for example. Just something to consider.
Not a bad idea! but I think out of scope of this mod. I personally dislike when mods change things outside the intended purpose of the mod, because it makes it really hard to figure out which mod is doing it.

I'll keep it in mind for maybe making a second mod once this one is finished though - really cool idea, happy for someone else to run with it as well
OnlyBonz  [developer] 26 Dec, 2024 @ 10:43pm 
Originally posted by Dylan Working on maps:
Weaponize animals. E.g chickens and pigs that can be used a little bit like a Pokemon. We can tell them to aggro on zeds etc. Perhaps also when we have them picked up we can swing them around like a weapon in exchange for muscle strain. Pig would obviously do more blunt damage. Chicken could be short blunt for example. Just something to consider.
Also - I think pig should count as long blunt, but be like a sledgehammer - whereas chicken would be sharp maybe - if you swang from the feet?

Also shouldn't be able to use pigs that are more than 40 encumbrance either or else it wouldn't be realistic.

Should I make a second thread for like "Mod ideas" discussion?
cockasaurus 27 Dec, 2024 @ 11:19pm 
A sprint attack! where you deal critical hits if you attack while sprinting!!
Bump juggling should have a custom animation that blends well, instead of doing the weird delayed bump.
OnlyBonz  [developer] 3 Jan @ 8:46pm 
Originally posted by y:
Bump juggling should have a custom animation that blends well, instead of doing the weird delayed bump.
I'd love to do this but I don't have any experience with doing custom animations so it has to be with the standard bump animation :(
R3xxion 5 Jan @ 3:18am 
I know its unbalanced but can you return the build 40 jaw stab behavior? I saw no one did it

basically lets you jaw stab whenever you like instead of forcing you to push if more than one zombie is following you?
keyeeta 16 Mar @ 7:12am 
Add a "dash" key that makes you run twice as fast as a run for 1/2 second.
Potentially it drops you to only walk after (you have to re-hit run or sprint key).
Potentially it takes a lot of stamina from you so you would only use it in clutch situations.
Potentially there are other "balancing" mechanics so that you don't spam the key.
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