XCOM 2
Viper's Proficiency Genji Redux
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Dęąth Viper  [developer] 25 Dec, 2024 @ 6:37pm
Genji Proficiency Class Redux
Weapons - Primary Sword - "Empty" - Kunai
Proficiency Genji Redux
Rank 1:
  • Genji Proficiency Perks - Gain increasing mastery as you level up.
  • Intercept - Melee attack the first enemy that moves within your line of sight.
  • Way of the Ninja - Retain concealment when squad concealment breaks. Standard sword attacks are not turn-ending and once per turn they grant one movement-only action point (Blade Finesse). Bonus Aim, Mobility, Dodge. Reduced detection radius, bonus damage. Grants the ShadowWalk ability that allows the Ninja to become invisible for his turn.

Rank 2:
  • Master of Shadows - The Ninja enters concealment if no enemy can see him. Gain the Assassination active ability that allows the Ninja to attempt and assassinate a target when in ShadowWalk with a melee attack that ignores all armor (cannot be used on robotic enemies and turrets). If successful he remains concealed.
  • Sword Master - Gain additional aim and damage on melee attacks.
  • Cybernetic Reflexes - Gain additional dodge and mobility.

Rank 3:
  • Lai Blow - low damage slash, but kills target if their HP is low enough.
  • Blade's End - Bonus Critical Chance and Aim with swords. Melee attacks never graze.
  • Superior Agility - Passive bonus to Dodge, Mobility, Defense and take reduced damage when grazed. Dodge increased for each visible enemy to a capped amount.

Rank 4:
  • Cross Strike - Critical melee attacks cause an additional strike instead of critical damage.
  • Shimada Heritage - Gain additional armor and HP regen.
  • Kunai Lotus - The Ninja throws a kunai at every visible enemy. Turn ending.

Rank 5:
  • Goring Blade - slash inflicts bleed and agony
  • Unshakable Will - use max will for defense, even when shaken. always succeed on panic checks.
  • Mind Over Body - Poison immunity. Bonus Will. Reduced wound recovery time. Regeneration active ability that allows the ninja to regen 1 hp/ turn for 4 turns and removes bleeding (long cooldown, turn ending).

Rank 6:
  • Assassin - Kills when no other active enemies are nearby grant concealment. Gain bonus Mobility and Critical Chance while concealed. The Assassination ability deals 75% more damage.
  • Dragon's Rage - Bonus critical chance and damage on melee strikes.
  • Kunai Hell Storm - Throw tree kunai at the same time at a target. Each one has a different chance to hit. Turn ending. Won't reveal the Ninja if the target is killed. Breaks squad concealment.

Rank 7:
  • Obssession - Mark a target and attack them. Attack them every time they take an action.
  • Blade Grasp - chance to deflect based on current will.
  • Master Swordsman - Deal 25% more damage with the sword. Ignore armor. Bonus Aim and Critical Chance.

Rank 8:
  • Re-Blossom - make a bladestorm attack against enemies that survive your melee attacks.
  • Mass Intercept - Melee Killzone.
  • Kunai Mastery - Gain bonus damage, critical damage, penetration and aim with the kunai. Gain the ability to throw a kunai back at the first enemy that shoots withing a 14 tile radius.
Last edited by Dęąth Viper; 30 Dec, 2024 @ 1:44pm