Slay the Spire

Slay the Spire

Hotdog Man
 This topic has been pinned, so it's probably important
Call of Fleet  [developer] 25 Dec, 2024 @ 8:13pm
Bug反馈
如果有bug就反馈在这里.

如果游戏闪退, 请在mod the spire的开始界面勾选"debug".
然后当游戏闪退时, 将剩下的mts窗口中的log发送给我.
找到log最后部分的第一个at, 只需要这一部分.
例如:
core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at ...
at ...
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Showing 1-15 of 40 comments
祸雨心伞 29 Dec, 2024 @ 8:16am 
开地狱战神状态下打5费卡陨石和用医疗箱打无费用状态卡会直接卡死未响应,开debug都不管用,直接卡到两窗口直接消失,拼尽全力也无法战胜!
Call of Fleet  [developer] 30 Dec, 2024 @ 1:30am 
Originally posted by 祸雨心伞:
开地狱战神状态下打5费卡陨石和用医疗箱打无费用状态卡会直接卡死未响应,开debug都不管用,直接卡到两窗口直接消失,拼尽全力也无法战胜!
已修复(v1.1.1)
Acat 31 Dec, 2024 @ 7:56pm 
开了崩坠看看兼容性,六火打到三小黑进去就崩溃,debug没效果,等一个修
Cause:
java.lang.ClassCastException: HotdogManMod.card.baki.ICanDoItToo cannot be cast to theHexaghost.cards.AbstractHexaCard
at theHexaghost.util.BurnVariable.isModified(BurnVariable.java:16)
at basemod.patches.com.megacrit.cardcrawl.cards.AbstractCard.RenderCustomDynamicVariable$Inner.subRenderDynamicVariable(RenderCustomDynamicVariable.java:115)
at basemod.patches.com.megacrit.cardcrawl.cards.AbstractCard.RenderCustomDynamicVariable$Inner.renderDynamicVariable(RenderCustomDynamicVariable.java:99)
at com.megacrit.cardcrawl.cards.AbstractCard.renderDescription(AbstractCard.java:2098)
at com.megacrit.cardcrawl.cards.AbstractCard.renderCard(AbstractCard.java:1304)
at com.megacrit.cardcrawl.cards.AbstractCard.render(AbstractCard.java:1269)
at com.megacrit.cardcrawl.cards.AbstractCard.render(AbstractCard.java:1215)
at com.megacrit.cardcrawl.cards.CardGroup.renderHand(CardGroup.java:886)
at com.megacrit.cardcrawl.characters.AbstractPlayer.renderHand(AbstractPlayer.java:2279)
at com.megacrit.cardcrawl.core.OverlayMenu.render(OverlayMenu.java:175)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.render(AbstractDungeon.java:2701)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:441)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Call of Fleet  [developer] 31 Dec, 2024 @ 10:17pm 
Originally posted by Acat:
开了崩坠看看兼容性,六火打到三小黑进去就崩溃,debug没效果,等一个修
Cause:
java.lang.ClassCastException: HotdogManMod.card.baki.ICanDoItToo cannot be cast to theHexaghost.cards.AbstractHexaCard
at theHexaghost.util.BurnVariable.isModified(BurnVariable.java:16)
at basemod.patches.com.megacrit.cardcrawl.cards.AbstractCard.RenderCustomDynamicVariable$Inner.subRenderDynamicVariable(RenderCustomDynamicVariable.java:115)
at basemod.patches.com.megacrit.cardcrawl.cards.AbstractCard.RenderCustomDynamicVariable$Inner.renderDynamicVariable(RenderCustomDynamicVariable.java:99)
at com.megacrit.cardcrawl.cards.AbstractCard.renderDescription(AbstractCard.java:2098)
at com.megacrit.cardcrawl.cards.AbstractCard.renderCard(AbstractCard.java:1304)
at com.megacrit.cardcrawl.cards.AbstractCard.render(AbstractCard.java:1269)
at com.megacrit.cardcrawl.cards.AbstractCard.render(AbstractCard.java:1215)
at com.megacrit.cardcrawl.cards.CardGroup.renderHand(CardGroup.java:886)
at com.megacrit.cardcrawl.characters.AbstractPlayer.renderHand(AbstractPlayer.java:2279)
at com.megacrit.cardcrawl.core.OverlayMenu.render(OverlayMenu.java:175)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.render(AbstractDungeon.java:2701)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:441)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
是崩坠的报错, 我这边没办法修
皇极惊世事件选的牌不会给
Call of Fleet  [developer] 3 Jan @ 8:04pm 
Originally posted by 每月七日:
皇极惊世事件选的牌不会给
已修复(v1.1.2)
不如说是舞改变不了意图啊
Call of Fleet  [developer] 5 Jan @ 5:37pm 
Originally posted by 土豆泥头车:
不如说是舞改变不了意图啊
该卡效果是让目标敌人重roll意图, 而不是手动选一个意图设置给目标, 所以存在意图不变的情况
友人A 7 Jan @ 1:58am 
武术的胜利在打小黑和觉醒者时会直接卡在敌人走之后,胜利结算出不来
Call of Fleet  [developer] 7 Jan @ 3:58am 
Originally posted by 友人A:
武术的胜利在打小黑和觉醒者时会直接卡在敌人走之后,胜利结算出不来
已修复(v1.1.3)
金属齿模降伤害,描述是提高百分之30,实际是只能造成百分之30伤害
Call of Fleet  [developer] 9 Jan @ 1:31am 
Originally posted by 每月七日:
金属齿模降伤害,描述是提高百分之30,实际是只能造成百分之30伤害
已修复(v1.1.4)
绝对可以生效后不会移出手牌
Call of Fleet  [developer] 21 Jan @ 2:16am 
Originally posted by 柠檬水露:
绝对可以生效后不会移出手牌
测试过多次都可以正常消耗, 不确定是什么原因导致的问题
绝对可以生效后还是能抽上来,并且卡面消失(用下发掘卡面就回来了)不知道是不是Together in Spire的问题
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