Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also it might just be on paper, but oligarchy seems way overtuned for both pathways. 0 shroud cooldown time is insane with how powerful that effect can be and more knights is super op with the knights of the toxic god origin pumping them up (obviously less strong on other civs).
The edlritch one sticks out a bit more here though as a 0 turn cooldown is crazy. I would make it reduce by like 25% at most as it stacks with other reduced cost abilities like zroni.
- The agenda from Oligarchic Cult doesn't remove all cooldown, just the current one. Said another way, it allows you to visit the shroud once more without having to wait, but not an infinite number of times.
- The building Order's Hall from Oligarchic Order is empire unique so doesn't provide that much more knight jobs (It does provide them based on the number of pops on the planet so it's not nothing, but not something you could just spam everywhere.)
Thanks, super appreciate it, been about 20 in-game years since I ascended and thought it was being weird