Stellaris

Stellaris

Stellaris Ascended
 This topic has been pinned, so it's probably important
Accorata  [developer] 28 Dec, 2024 @ 10:51pm
Genetic Authorities
A few months after completing the Genetic ascension path, an event chain called "Genetic Legacy" will begin. Through a starting event and then two more follow up events, your nation will choose between the perfect or the chaotic. The final event will allow your nation to reform its authority into the perfect version, chaotic version, or remain as is. Whether the perfect option, chaotic option, or both is/are available will depend on your decisions in the event chain.

Perfect Authorities

Democratic Hyperequality
- Citizen Happiness: +20%
- Pop Upkeep: +10%
- Gain Unity on Assimilating Pops
- Tradition Costs from Empire Size: -20%
Edict: Handicap Distribution
- Every year, Assimilates 1-3 Pops per Planet to our Primary Species

Oligarchic Geniocracy
- Effective Councilor Skill: +3
- Government Ethics Attraction: -25%
- Resources from Researchers: +15%
- Specialist Political Power: +0.5
- Leader Experience Gain: +25%
- Leader Pool Size: -2
Edict: Priveleged Intellectualism
- Scientist Leader Cap: +1
- Scientist Experience Gain: +10%
- Pop Demotion Time: +50%

Dictatorial Castes
- Edict Fund: +25%
- Specialist Happiness: -15%
- Ruler Political Power: +2
- Specialist Political Power: -0.5
- Worker Political Power: -0.75
- Resources from Workers: +25%
- Pop Demotion Time: +50%
Edict: Hypnopaedic Conditioning
- Leader Negative Traits: -1
- Pop Upkeep: -10%
- Worker Happiness: +10%

Imperial Clones
- Edict Fund: +40%
- Pop Happiness: -10%
- Heirs are generated by Cloning the Ruler
- Cloned Heirs gain additional traits
- Ruler Happiness: +10%
- Research Speed: -5%
- War Exhaustion: -25%
Imperial Ruler effects per skill:
- Monthly Influence: +0.25
- Edict Fund: +5
Edict: Clone Overdrive
- Organic Pop Assembly Speed: +15%
- Clone Vats Upkeep: +25%

Corporate Cryosleep
- Biological Trait Points: +1
- Trade Value from Rulers Living Standards: +3
- Term Length: +100%
- Leader Lifespan: +20 Years
- Leader Energy Upkeep: +2
Edict: Awoken Council
- Effective Councilor Skill: +1
- Agenda Duration: +15%
- Leader Lifespan: -10 Years

Ancestral Hive
- Empire Size from Pops: -15%
- Leader Experience Gain: -10%
- Resources from Complex Drones: +20%
- Biological Trait Points: +1
- Tech Alternatives: -1
- Edicts Upkeep: -25%
Edict: Mind Spawn
- Initial Leader Level: +1
- Restored Node Level: +1
- Leader Cost: +50%

Chaotic Authorities

Democratic Expressionism
- Citizen Happiness: +20%
- Pop Upkeep: +10%
- Gain Unity on Modifying Species
- Immigration Pull: +25%
Edict: Genetic Freedoms
- Egalitarian Ethics Attraction: +10%
- Modify Species Cost: -35%
- Monthly Auto-Mod Pops: -2

Oligarchic Mutagens
- Effective Councilor Skill: +3
- Government Ethics Attraction: -25%
- New Leaders have a 50% chance of Starting with a random Mutant Trait as well as an additonal Negative Trait
- Leader Pool Size: +2
- Leader Cost: +25%
Edict: Unrestricted Mutation
- Instead of 50% gaining a Mutant Trait and Negative Trait, 100% of our New Leaders gain those

Dictatorial Kratocracy
- Edict Fund: +25%
- Specialist Happiness: -15%
- Ruler Gains the Genetically Superior Trait boosting Themselves and Stability
- When Ruler elected, kills Three other Random Leaders and grants Large Amount of Unity
- Unity from Soldiers: +1
- Army Morale: +15%
Edict: Natural Eugenics
- Gain Society Research whenever you kill or lose an organic army
- Army Damage: +15%

Imperial Pathogens
- Edict Fund: +40%
- Pop Happiness: -10%
- Resources from Rulers: +25%
- Ruler Happiness: +25%
- Ruler Political Power: +1
- Worker Political Power: -0.5
- Society Research from Workers: +1
- Orbital Bombardment Damage: +25%
Imperial Ruler effects per skill:
- Monthly Influence: +0.25
- Edict Fund: +5
Edict: Harvest Genetic Failures
- Councilor Experience Gain: +15%
- Leader Lifespan: +10 Years

Corporate Darwinism
- Biological Trait Points: +1
- Tech Alternatives: +1
- Monthly Unity: -10%
- Resources from Specialists: +15%
- Upkeep from Jobs: +15%
- Empire Size from Branch Offices: -50%
- Empire Size Effect: +50%
Edict: Ruthless Competition
- Branch Office Value: +30%
- Pop Demotion Time: -100%
- Pop Growth Speed: -10%

Assimilator Hive
- Empire Size from Pops: -15%
- Leader Experience Gain: -10%
- Gains Assimilation Engine Relic (pictured in images)
- Resources from Menial Drones: +20%
- Society Research from Observation Posts: +2
- Diplomatic Weight: -15%
Edict: All Will Be One
- Doubles Natural Rate of Assimilation