Project Zomboid

Project Zomboid

[B42] Smart Rest
UnCheat  [nhà phát triển] 29 Thg12, 2024 @ 8:15am
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Đang hiển thị 1-8 trong 8 bình luận
찰스 29 Thg12, 2024 @ 8:23am 
`function: update -- file: smartRest.lua line # 25 | MOD: Smart Rest
function: Add -- file: smartRestHandler.lua line # 6 | MOD: Smart Rest
java.lang.RuntimeException: __lt not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:881)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2471)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2192)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2180)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3058)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:195)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5955)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoCell.update(IsoCell.java:5897)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3893)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3993)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoWorld.update(IsoWorld.java:3917)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1750)
at zombie.gameStates.IngameState.update(IngameState.java:1443)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:372)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:917)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`
UnCheat  [nhà phát triển] 29 Thg12, 2024 @ 8:29am 
Looks like something tries to compare that is not caompared
_lt is "less than"
So it might be playerIsResting = player:getStats():getEndurance() < 1
Did you play with god mode or something?
찰스 29 Thg12, 2024 @ 8:30am 
I tested this in debug mode but with all cheats disabled.
UnCheat  [nhà phát triển] 29 Thg12, 2024 @ 8:33am 
Well I'll roll out update with more check to prevent this error... but it looks like compatibility error or something messing up player object stats... like may be NPC mod?
UnCheat  [nhà phát triển] 29 Thg12, 2024 @ 8:36am 
Updated
xDant 29 Thg01 @ 3:45pm 
Hi !

I only used your mod for the rest pause and it doesn't work at all.
First only with the 'rest only if fast forward' option enabled and then with 'rest when rested' also and nothing happens..

Thanks anyway!
`Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@7b102281
function: update -- file: smartRest.lua line # 35 | MOD: Smart Rest
function: Add -- file: smartRest.lua line # 79 | MOD: Smart Rest
java.lang.RuntimeException: No implementation found
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2488)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2195)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2183)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3058)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:195)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5942)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoCell.update(IsoCell.java:5884)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3955)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4055)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoWorld.update(IsoWorld.java:3979)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1799)
at zombie.gameStates.IngameState.update(IngameState.java:1492)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:377)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:909)
at zombie.GameWindow.run_ez(GameWindow.java:802)
at zombie.GameWindow.mainThread(GameWindow.java:600)
at java.base/java.lang.Thread.run(Unknown Source)
`


I used a translator.

This issue has occurred since the 42.3.0 update.
Even when resting, the mod doesn't work, and the error count skyrockets.

used mod

Mod Update and Alert System
error Magnifier
Mod Comparer
(DebugMenu)B42
[B42] Minimal Display Bars for Build 42
Lần sửa cuối bởi DUBUMAN; 13 Thg02 @ 3:15am
z0ntir 23 Thg03 @ 1:32pm 
`Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@af343dc1
function: update -- file: smartRest.lua line # 35 | MOD: Smart Rest
function: Add -- file: smartRest.lua line # 79 | MOD: Smart Rest
java.lang.RuntimeException: No implementation found
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2512)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2219)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2206)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3062)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5963)
at zombie.iso.IsoCell.update(IsoCell.java:5896)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4191)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4311)
at zombie.iso.IsoWorld.update(IsoWorld.java:4225)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)
at zombie.gameStates.IngameState.update(IngameState.java:1507)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:388)
at zombie.GameWindow.frameStep(GameWindow.java:928)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
`

It causes a lot of errors, errors keep popping up all the time.
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Đang hiển thị 1-8 trong 8 bình luận
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