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问题一:购买腐朽之弩时,直接进化为终末之弩了,并且不提供任何属性,测试三次,重启后不再直接但发生了问题二,有截图。
问题二:上路人马,打野莫,中路兰,射手伊莱米,四人都第一件购买腐朽之弩。下路团战,参战者为莫、兰、伊莱米、辅助秦虎,对方巴瑞尔、单不怒,派赛三人被杀。此时只有莫的弩有显示任务进度(参与击杀3人),其他人没有显示进度,但所有人的弩都进化为火耀之弩,包括没出战的上路人马。且弩不提供任何属性。有截图。
Club:AG超玩会(5|5) LPL EDG(5|2) LPL NIP(5|2) LPL RA(5|2)LPL TT(5|3)LEC G2(5|1) LEC FNC(5|2) LCS TSM(54) LCS TL(5(1)LCS C9(51) LCK KZ(54)LPL OMG(513)LPL LGD(51)
Battle: Normal-50--50lToo(0.4)Truel-50_0 Jun Zhusheng, EQUIP_MOD Redemption, EQUIP_MOD_Guardian_Angel] 25(Jug(4, 2)True)-25_0Jun Liuming, Jun_ Kuizeng
EOUP MOD RedemotiontA68 Md 3.4Truel-68 0dun Shenkong.Jun FantasvEnd, EOUIP MOD Banksy_S Deathcap 46 Adc(6.2True-46 122
EOUIP MOD Banksy s Deathcap. 461A3(Sup(4.-1)True]-3_1[EQUIP MOD Heartsteel, EQUIP MOD Overlord s Bloodmail, EQUIP MOD Spirit Visage]A--44(Top(0
4)Truel-44 112.37.921A1Jug(1.4)Truel-1 012,37, 92]52[Mid(3, 4)True -52 1[73.5. 110112[Adc(6. 2)Truel-12.2142.17.9741(Suo(6.2)Truel-41 0(42,17.92]
Fight: Colossus 1 50[Top(0, 4)Truel-50_0fJun Zhusheng, EQUIP_MOD_Redemption, EQUIP_MOD_Guardian_Angel]25(Jug(4, 2)True-25 OJun Liuming, Jun_Kuizeng,
EQUIP MOD Redemption]A68[Mid(3, 4)True]-68_0[Jun_Shenkong, Jun_FantasyEnd, EQUIP_MOD_Banksy_s_Deathcap]46[Adc(6, 2)True]-46_1[22,
EQUIP_MOD_Banksy_s_Deathcap, 46]/A3[Sup(4-1)True)-3_1[EQUIP_MOD_Heartsteel, EQUIP_MOD_Overlord_s_Bloodmail, EQUIP_MOD_Spirit Visage]--44|Top(0
4)Truel-44_1[2, 37.9211[Jug(1, 4)Truel-1012, 37, 92]52[Mid(3, 4)True]-52_173,5, 110] 12[Adc(6, 2)True 12.2142, 17, 97] 41(Sup(6, 2)True)-41_0(42, 17, 92]
Rules:Dragon0003 Colossus0003 Herald0003 Default 0 FinalFight Tower0003 RuleArmor Rule Battle TeamCardBase Rule Battle TeamEnergy Rule BattleUnit RuleBonus
RuleTeamAI RuleFinalWave RuleFight BP0009_RADR1032 ADR1005 ADR1027
c:Exception:<color=#FFFFFFFF>[任务]</color>System.NullReferenceException:Object roraence not set to an instance of an object
at EquipmentExpansion.EquipmentExpansionModScript+>c DisplayClass38_0.cAddEquipment Kuizeng>b_0
[Utility.GameSystem.LogicFrameworkX.BehaviourOplnvokeContext context)[0x0001a] In C:Users HUAWEAppDatalLocalLow Asteroid StudiolEsport
Godfather\Mods\Equipment Expansion\Src\EquipmentExpansionModScript.cs:199
at Utility.GameSystem.LogicFrameworkX.MissionBehaviourltem.OnExecute (Utility.GameSystem.LogicFrameworkX.BehaviourOplnvokeContext context) [0x00000] in
5f152dcd4d1640e480519ea3a62265b3>:0
at Utillity.GameSystem.LogicFrameworkX.Behaviourltem.Execute (Utllity.GameSystem.LogicFrameworkX.BehaviourOpinvokeContext context) [0x00007] in<
5f152dcd4d1640e480519ea3a62265b3>:0
at Utility.GameSystem.LogicFrameworkX.LogicEntity+OpExecutor.ExecuteBehaviour_Combined(Utllity.GameSystem.LogicFrameworkX.BehaviourOplnvokeContext context)
[0x00049]in<5f152dcd4d1640e480519ea3a62265b3>:0
at Utiity.GameSystem.LogicFrameworkX.LogicEntty+OpExecutor.ExecuteBehaviour(Utllity.GameSystem.LogicFrameworkX.BehaviourOpInvokeContext context)[0x00070] in<
5f152dcd4d1640e480519ea3a62265b3>:0
at Utility.GameSystem.LogicFrameworkX.LogicEntity.Utility.GameSystem.LogicFrameworkXlLoglcEntity_OpExecutor.ExecuteBehaviour
(Utility.GameSystem.LogicFrameworkX.BehaviourOplnvokeContext context) [0x00000] in<5f152dcd4d1640e480519ea3a62265b3>:0
at Utility.GameSystem. LogicFrameworkX.BehaviourOpinvokeContext.Onlnvoke()[0x00006]in<5152dcd4d1640e480519ea3a62265b3>:0
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