Project Zomboid

Project Zomboid

Did I Have A Car?
 This topic has been pinned, so it's probably important
N0wh3re  [developer] 2 Jan @ 6:20pm
Accepted suggestions
- Customizable fuel ammount (Done)
- Distance option that player can customize. (Done)
- Replace vehicle to one of special vehicles decided by player's profession. (Police car for Police, Worker's pickup for Builder... etc) (Done)


Those in the list will be updated.
- B41 backward-compatibility patch

- More various messages for ``Player say something`` option.

- Translation support

- Modded vehicle table, so you can always get specific cars like police patrol or KI5's modded vehicle. This great idea from 危害品
Last edited by N0wh3re; 2 Feb @ 1:20am
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Showing 1-8 of 8 comments
Option to translate, a basic EN file so we can translate
N0wh3re  [developer] 5 Jan @ 5:57pm 
Originally posted by Rodrigues:
Option to translate, a basic EN file so we can translate
what you said is will be there. I'm adding some messages now and testing with B41. the translation will be came out together with message update :)
A suggestion, that the car is in accordance with the profession you choose when creating a character
Originally posted by quilates_24:
A suggestion, that the car is in accordance with the profession you choose when creating a character
like a police officer getting a cruiser if they spawn at the police station
N0wh3re  [developer] 28 Jan @ 11:25pm 
Originally posted by quilates_24:
A suggestion, that the car is in accordance with the profession you choose when creating a character


Originally posted by JamJayJunyah:
Originally posted by quilates_24:
A suggestion, that the car is in accordance with the profession you choose when creating a character
like a police officer getting a cruiser if they spawn at the police station

Has been implemented
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3396100976/592887665229054686/



Originally posted by Rodrigues:
Option to translate, a basic EN file so we can translate
Next update will be about translate :)
Last edited by N0wh3re; 28 Jan @ 11:25pm
i have a suggestion

well you start with a car BUT the original key dont get removed so that is immersive breaking
when you start with a car the original key get removed and the you keep the new key

thats my idea cuz finding 2 keys at the same time is immersion breaking
N0wh3re  [developer] 30 Mar @ 5:53pm 
Originally posted by drshahramanvariazar:
i have a suggestion

well you start with a car BUT the original key dont get removed so that is immersive breaking
when you start with a car the original key get removed and the you keep the new key

thats my idea cuz finding 2 keys at the same time is immersion breaking
Thank you for your feedback first :)

Sorry to say this but I can't implement your suggestion because of several reason.
1. that will be expensive by performance side. -- I have to check all stuff from starting house, find the matched key and remove it. more stuff will cause more lag when game starting.

2. beside of price of num1, having more than one key is not really break the immersive. We usually receive 2 keys when buying new/used car. one for main key and another one for spare.
IRL I have 3 keys of my vehicle.(one is tuned) I believe this was not really different in '93 too.

Sorry again, and really thank you for your support!
jtgibson 14 Jun @ 5:04pm 
Suggestion: Ability to specify in the mod options a blacklist of cars that won't be considered available for claiming/giving keys. My last throwaway character was given the keys to her brand spanking new Wrecked Franklin Valuline, from the Crashed Cars mod. Heh.
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