Project Zomboid

Project Zomboid

[B42] Bodily Functions [EA v0.12.3]
 This topic has been pinned, so it's probably important
MonkeyShark  [developer] 30 Dec, 2024 @ 3:58pm
Suggestions
Use this for SUGGESTIONS. Not bugs. Please.
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Showing 1-15 of 49 comments
DREIZER 31 Dec, 2024 @ 6:10pm 
I really love that idea, but you need to show moodles icons only if we can remove it. (if we can pee in toilet for example). I don't want to see moddles icons if i can't remove it.
DREIZER 31 Dec, 2024 @ 6:11pm 
I think you need to change icon for "pee". i don't like it.
MonkeyShark  [developer] 31 Dec, 2024 @ 7:09pm 
@DREIZER I'll probably replace the current system (where it shows capacity) with urge soon, which'll fix that problem. Might still have it be a thing in sandbox settings to revert it back though.

Urge would mean it'd go up and down depending on other moodles too, so if you're afraid or drunk the urge can show as being full, and then go back down a bit if you calm down. Obviously this will be added onto the base bladder / bowel fullness though.
UnCheat 5 Jan @ 10:24am 
@DREIZER
I did some changes for moodles as addon retexture
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3401327123
UnCheat 5 Jan @ 10:43am 
Also it'll be cool if we should not micromanage to put clothes back... I mean autoreeqip will be great
MonkeyShark  [developer] 5 Jan @ 1:06pm 
@UnCheat Ah yeah, I'll work on auto reequiping soon.
How about making an option to empty your bowels in any case, regardless of the level of your insides? This functionality was in old Defecation\Urination mods, otherwise you have to wait until two in the morning until your body digests enough to go to the toilet and not disgrace yourself in your sleep.

Also making level of bowels "fulliness" should be a stat, for integration it in SimpleStats for example.
MonkeyShark  [developer] 6 Jan @ 12:02pm 
@Beppo Croce I already made that change, but changing default values in sandbox settings as a modder doesn't overwrite whatever was set for players who already started the mod in sandbox mode. It's ridiculous imo, but I might try to add a way to reset Bathroom Function mod settings specifically in-game.

Also just so you know, I did temporarily remove using the bathroom in bed. So until the sandbox setting thing is figured out you'll still have to run to a toilet when you wake up, but it won't just automatically happen.
MonkeyShark  [developer] 6 Jan @ 12:05pm 
@Beppo Croce I know there were mods that allow you to change sandbox settings for existing games in Build 41, not sure about B42, but if you can figure that out then it should work.
I'm liking the mod so far. It really does add a level of realism to the game. It would be awesome to see more traits that can affect this.

For example, maybe if you re-add bedwetting, that could be a negative trait?
A group of traits to make accidents more or less likely due to panic or jump scares.
Traits to make soiled clothing have more or less of an effect on your character.
Traits for how much having an urge affects things like fighting ability, timed actions, and movement speed.

Preferably different traits for bladder and bowel, with the bowel traits having higher cost, since the mechanics you have already make them more difficult to deal with.
MonkeyShark  [developer] 6 Jan @ 10:55pm 
@jbartosevich Yeah, I like that idea. I had 2 planned and was going to make 2 of the vanilla ones effect things, but I'll probably add more than that.

I'll probably make a system for traits dynamically adding / removing as well though. Player fails to get to the bathroom over and over, chance of weak bladder or bedwetter traits. Obviously the other way around.

I'll try to think of more that could fit the other things you mentioned.
I have a suggestion regarding the Urgency "Hiccups". Since it begins at 80% to begin the chance to trigger the idle animation, might I suggest a sandbox option to allow players to adjust the percentage to trigger the idle animation, idle animation frequency rate, and the overall length of the idle animation.

I am also curious if you can add different types of idle animation depending on how much is the percentage.
MonkeyShark  [developer] 14 Jan @ 6:57pm 
@Theelectricdude I want the mod to be really customizable, but default sandbox values don't change when I update things. So if I push an update and the default value of a new system is horrible, if I make an update it doesn't change for existing saves. I'm trying to avoid adding more sandbox options until I can figure out a way to bypass this, but I do want to add more sandbox options (preferably for nearly everything).

It also makes the math slightly less readable and it's already difficult enough for me lol, so I'll probably wait a bit but I do in fact plan to add that stuff. 100% by the time I release the 1.0 update.

I can add different types, probably the plan, but I haven't made custom animations for anything yet (just recycling vanilla ones). When I do, I'll go through and add more in depth stuff for those systems.
Zeliska 19 Jan @ 10:08am 
So I kinda have a small but embarrassing request for a companion mod for this one that I don't know how many people would be interested in and I was curious to find out how much a somewhat small personal mod would cost me
MonkeyShark  [developer] 19 Jan @ 10:08am 
@Zeliska Depends on what it is
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