Garry's Mod

Garry's Mod

Team Fortress: Redux
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TerrAvery  [developer] 1 Jan @ 5:17pm
[UBER UPDATE] Progress Updates
I'll be posting progress updates here for potential update waves.
Last edited by TerrAvery; 5 Jan @ 11:10pm
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TerrAvery  [developer] 1 Jan @ 5:21pm 
UPDATE #1

I've added Demoman's swords and the Ullapool Caber with charging functionality. You can even trimp off slopes if you have the Stick to ground setting off on your server!

Some weapons will have to be changed though, and instead will act different, like:

1. Persian Persuader has less charge cooldown
2. The Scotsman's Skullcutter has a damage multiplier that increases on every charge kill you get
3. The Eyelander just acts as a base for different swords with a charge ability (I might make it act just like it would in regular TF2, though it depends)

I'll try getting the other Demoman unlockables over with so I can release updates in bulk.
TerrAvery  [developer] 5 Jan @ 4:41pm 
TF:R UBER UPDATE PROGRESS
Last edited by TerrAvery; 5 Jan @ 4:43pm
TerrAvery  [developer] 5 Jan @ 4:43pm 
Not an update wave but I'm getting to work on probably THE biggest content update I'll ever do for this addon. I'll be taking my time on it to ensure it's as high quality as it can be!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3401606468
TerrAvery  [developer] 5 Jan @ 11:07pm 
UBER UPDATE PROGRESS #2

I finished a few of the weapons that are planned in this huge update!

Those weapons are:
  • The Force-A-Nature
  • The Panic Attack
  • The Iron Bomber
  • The Scottish Resistance
  • The Shortstop
  • The Loch-N-Load
  • The Sticky Jumper

There's lots more planned still, but I'm very happy with how the update is going so far!
TerrAvery  [developer] 6 Jan @ 9:18am 
I'll be focusing on testing and polishing the weapons as soon as everything looks to be ready.
TerrAvery  [developer] 10 Jan @ 10:27am 
Sleep schedule was ♥♥♥♥♥♥ after finishing up the new weapons, but I'm getting back after a 4 day hiatus!

I'll be doing a COMPLETE* rewrite of all of the stock weapons to make sure they are as efficient and accurate as possible.
Tree 10 Jan @ 11:42am 
Originally posted by TerrAvery:
Sleep schedule was ♥♥♥♥♥♥ after finishing up the new weapons, but I'm getting back after a 4 day hiatus!

I'll be doing a COMPLETE* rewrite of all of the stock weapons to make sure they are as efficient and accurate as possible.


Excited to hear that!!!
TerrAvery  [developer] 11 Jan @ 12:24pm 
UBER UPDATE PROGRESS #3

Most stock melee weapons have been reworked.

The Rocket Launcher now uses particles and radiuses for explosions rather than HL2 explosions!
Last edited by TerrAvery; 11 Jan @ 12:24pm
TerrAvery  [developer] 11 Jan @ 12:25pm 
Progress is very slow right now, but I'm sure it'll pick up soon.
TerrAvery  [developer] 28 Mar @ 8:36pm 
REWORK STATUS:

Scattergun has been (re)implemented
Config menu has been implemented
Critical hits
TerrAvery  [developer] 29 Mar @ 9:47pm 
REWORK STATUS 2:

Shotgun has been (re)implemented
New convar (tfr_class_override (this will control the different kinds of viewmodels in one weapon))
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