Garry's Mod

Garry's Mod

Team Fortress: Redux
 This topic has been pinned, so it's probably important
TerrAvery  [developer] 2 Jan @ 1:41pm
Bug Reports
Self explanatory
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Showing 1-15 of 22 comments
Tree 2 Jan @ 5:38pm 
The few bugs I've encountered:

- Sometimes hitting right mouse will cause a click sound to play on various weapons

- You can kill yourself with the Syringe Gun if you look down while shooting

- The Bottle and the Knife makes no hit sound when hitting a wall

- The Fists will sometimes randomly pause in the animation when attacking

- The Wrench does not do it's idle hand tap animation

That's all for now, hope it helps!
Tree 2 Jan @ 6:13pm 
- If you die while there's active Stickybombs they will persist upon respawn and not be able to be detonated/ will not break like in the game
Tree 2 Jan @ 6:41pm 
- While firing the SMG, the charging handle knob will detach from the gun until it is reloaded
The Pistol's tracers are coming out from below the gun and not from the muzzle
TerrAvery  [developer] 3 Jan @ 8:22pm 
Originally posted by MaliceAndTragedy:
The Pistol's tracers are coming out from below the gun and not from the muzzle
That's a visual bug that I don't think I can fix, sorry
Tree 3 Jan @ 8:36pm 
- Weirdly when using the Shotgun while soldier's viewmodel is set, no sound is played for him racking it after it's been reloaded
Last edited by Tree; 3 Jan @ 8:37pm
TerrAvery  [developer] 3 Jan @ 9:07pm 
Originally posted by Tree:
- Weirdly when using the Shotgun while soldier's viewmodel is set, no sound is played for him racking it after it's been reloaded
Odds are it's an issue on Valve's part with the viewmodel
Tree 3 Jan @ 9:51pm 
hmm, strange they missed it lol
Tree 3 Jan @ 9:54pm 
- Not sure if the Pistol is supposed to fire as fast as the Minigun, but it does. Perhaps up it to 15 seconds per bullet?
Tree 4 Jan @ 5:45pm 
- While giving the Miniguns no reload was good, It seems it's caused a new problem of not being able to fire it after all the starting ammo has ran out nor be able to add more ammo to it at all.

(sorry if this one seems nit-picky, I promise it's not)
Last edited by Tree; 4 Jan @ 5:45pm
TerrAvery  [developer] 4 Jan @ 5:47pm 
Originally posted by Tree:
- While giving the Miniguns no reload was good, It seems it's caused a new problem of not being able to fire it after all the starting ammo has ran out nor be able to add more ammo to it at all.

(sorry if this one seems nit-picky, I promise it's not)
I will probably make it reload as soon as it hits 0 if it has extra ammo on its reserve
Tree 4 Jan @ 5:47pm 
Good idea!
Tree 6 Jan @ 8:15am 
-The rockets are using the incorrect particle,they should be using rockettrail_!
TerrAvery  [developer] 6 Jan @ 8:44am 
Originally posted by Tree:
-The rockets are using the incorrect particle,they should be using rockettrail_!

If I recall, rockettrail_! was broken as stated in the list on Valve's Developer Wiki so I resorted to the other rockettrail that was listed. I'll revert it back.
Tree 6 Jan @ 9:02am 
Originally posted by TerrAvery:
Originally posted by Tree:
-The rockets are using the incorrect particle,they should be using rockettrail_!

If I recall, rockettrail_! was broken as stated in the list on Valve's Developer Wiki so I resorted to the other rockettrail that was listed. I'll revert it back.

Strange, when I tried it, it wasn't so I have no idea.. maybe it's broken in regular TF2 for some reason but not gmod
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