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The main thing to understand about how the projectiles are formed is that gravity fields form a 'box' of various shapes - a flat plane for wide shot, a square for cannon and a tall rectangle for sniper.
Holding Fields: The fields form the 'top' and 'bottom' of the box. The bottom simply stops rocks hitting the bottom of the chamber and is used to keep wide shot flat. This is the same field for every shot type and is the only generator type build into the main station not on a ring.
Barrel Fields: These do two things, firstly they form the 'sides' of the holding boxes and then when firing they act exactly like the barrel of a gun, forcing the rock cluster to maintain a certain width. They are of course also very necessary for protecting the barrel from being hit by its own rocks!
Firing Fields: Nice and simple; just a bunch of gravity generators designed to propel rocks directly outwards. Most extend right down into the firing chamber except for Rapid Inline where the fields don't start until a lot higher, allowing time for the rocks to be aligned first.
All my fields are balanced to not effect any of the internals of the station so any crew are completely safe from the effects. The engineering rooms are the only exception for this - I'm tempted next update to use a sensor to detect if anyone is in there and refure to fire if they are and also lock-out the doors while a sequence is in progress.