Sid Meier's Civilization V

Sid Meier's Civilization V

Africa Asia and Oceania Scenario
Submit your Ideas/Improvements for AAO Scenario
Here you can submit your ideas and improvements! Be as creative as you want.
Last edited by sgrk; 23 Nov, 2014 @ 10:41am
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Showing 1-3 of 3 comments
zaku_zelo 23 Nov, 2014 @ 10:49pm 
First thing first; if you're having a scenario start in a late era you should also start players out with a fat stack of culture, probably give cities some baseline buildings. Otherwise everyone takes to much time playing catchup, which is boring.

There's nowhere near enough iron in the pacific for naval warfare. And Japan starting with 2 iron on the entire island and no more at hand anywhere around is insulting.
I didn't play them, but Italy looks to be default Rome, which is next to useless in this era.

I'm not clear on what this scenario is supposed to do. You mentioned this is supposed to be the Africa scenario expanded, but it's defenitly not that. Scramble for Africa had scenario-specific units, mechanics, victory conditions, civilizations, etc. Map's bigger, but that's it.

It needs work.
Tim Walz's Horse 24 Nov, 2014 @ 12:10pm 
Originally posted by zaku_zelo:
First thing first; if you're having a scenario start in a late era you should also start players out with a fat stack of culture, probably give cities some baseline buildings. Otherwise everyone takes to much time playing catchup, which is boring.

There's nowhere near enough iron in the pacific for naval warfare. And Japan starting with 2 iron on the entire island and no more at hand anywhere around is insulting.
I didn't play them, but Italy looks to be default Rome, which is next to useless in this era.

I'm not clear on what this scenario is supposed to do. You mentioned this is supposed to be the Africa scenario expanded, but it's defenitly not that. Scramble for Africa had scenario-specific units, mechanics, victory conditions, civilizations, etc. Map's bigger, but that's it.

It needs work.


Thanks for your reply! We are well aware that this scenario is not perfect and we are trying our hardest to add the highest quality within our coding abilities. The issue you mentioned with default Rome and such will be changed in the next update, I can guarantee that. Nearly everything you said in your first paragraph, strangely enough, is also being worked on and is an issue we were discussing for some time. When you talk about the last paragraph, I'm not to sure if that is in our abilities, but we are definitely learning as we go along and there is no doubt in our minds that is within the future.

Thanks for the reply! Enjoy the next update.

~AAO Dev team
Last edited by Tim Walz's Horse; 24 Nov, 2014 @ 4:49pm
Chowcrunch 25 Nov, 2014 @ 3:26pm 
I think that you should expand the map to include the european countries that are colonizing (At least their capitals). You could block the countries that aren't colonizing so you still get the same feel.
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