Hearts of Iron IV

Hearts of Iron IV

Millennium Dawn: 112+ Construction Slots
 This topic has been pinned, so it's probably important
Rintary  [developer] 3 Jan @ 1:44am
Bugs
:steamsad:
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Showing 1-12 of 12 comments
Naim 10 Jan @ 7:50pm 
"Somewhat populated" states (state_04) unlock the full 112 slots rn
Rintary  [developer] 12 Jan @ 7:27am 
I forgot to change the value to the opposite when I checked the functionality, I will fix it
Aecrim 5 Jun @ 5:49am 
With the latest update, the savegames no longer show the buildings that have been constructed, though i can see the free slots, but the section is overlapped all over the interface
Aecrim 5 Jun @ 5:50am 
https://prnt.sc/kQBnXBm-9sCO
I think this explains better
Yeah i have the same with the savegames
Rintary  [developer] 7 Jun @ 2:19am 
Since the bots did not use the solutions regarding the increase of slots, I decided to make a slot for each type of building, since the bots can easily build as much as they need, and also to some extent this simplifies the mod, in addition, it allows you to avoid crashes associated with the mod due to solutions. And regarding the interface, I will fix it today.
Hey so this mod just isnt working for me at all. Just to clarify i did try running this mod alone with only MD of course but still no luck
Rintary  [developer] 8 Jun @ 1:30pm 
Originally posted by Xilrex999:
Hey so this mod just isnt working for me at all. Just to clarify i did try running this mod alone with only MD of course but still no luck
It's decided
Originally posted by Rintary:
Originally posted by Xilrex999:
Hey so this mod just isnt working for me at all. Just to clarify i did try running this mod alone with only MD of course but still no luck
It's decided
Indeed, Thank you again ♥
Aecrim 8 Jun @ 5:10pm 
Originally posted by Rintary:
Since the bots did not use the solutions regarding the increase of slots, I decided to make a slot for each type of building, since the bots can easily build as much as they need, and also to some extent this simplifies the mod, in addition, it allows you to avoid crashes associated with the mod due to solutions. And regarding the interface, I will fix it today.
Fair enough, i just wanted to delete some buildings and i realized i couldn't. It's not much of an issue as i still have a lot of slots to build in. Just thought of reporting this bug either way
Rintary  [developer] 9 Jun @ 4:43am 
Originally posted by Aecrim:
Originally posted by Rintary:
Since the bots did not use the solutions regarding the increase of slots, I decided to make a slot for each type of building, since the bots can easily build as much as they need, and also to some extent this simplifies the mod, in addition, it allows you to avoid crashes associated with the mod due to solutions. And regarding the interface, I will fix it today.
Fair enough, i just wanted to delete some buildings and i realized i couldn't. It's not much of an issue as i still have a lot of slots to build in. Just thought of reporting this bug either way
Got it, you can't delete them because slots for different types of factories are now considered separate)
Looks like it somehow decreases the number of slots in normal states from 56 to 50. Is that normal behavior?
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