Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Rockford - Time Manipulator Extraordinaire
rundown on how mechanics work please
in this discussion comments please discuss how this character works
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dreamloop  [developer] 5 Jan @ 12:49pm 
(outdated comment please scroll down)
Last edited by dreamloop; 17 Apr @ 12:11pm
Jgouken 6 Feb @ 11:05pm 
(outdated comment please scroll down some more)
Last edited by Jgouken; 21 Apr @ 5:10pm
dreamloop  [developer] 17 Apr @ 12:11pm 
Now that I reworked Rockford I'll re-explain the mechanics:

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Teleportation:

- Use Insurance Policy or Waiver to throw out a paper which by itself does nothing.
- Click on "Exchange" to teleport to the paper the turn AFTER you clicked it.
- Using any defensive option (including Hustle) will cancel the teleport.
- Teleporting to the paper when it is in the air requires an air option if you are also in the air(not right now, will fix in a bit)

+-------------------------------------------
Timestop (not changed):

- Click on the "Timestop" toggle on any special with a hitbox while you have 2 super to toggle it on.
- If you hit an enemy with Timestop, the enemy and ALL projectiles (including your own) are frozen in time, leaving only you able to do anything for a significant amount of time. Upon hitting the enemy once again or after a certain amount of time has elapsed, time resumes.

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Multi-Party Compensation (the clock) and Antitrust (the wave)

- Using Antitrust will throw out a damaging wave. The wave bounces off walls and the ground and speeds up a bit after it is thrown.
- Using Multi-party Compensation (special) or Multi-Multi-party Compensation (super) will spawn a clock which will damage the enemy after a time.
- If an Antitrust wave touches a clock:
--- The clock disappears.
--- A new Antitrust wave is spawned aiming directly towards another clock, or if there are none, the enemy's current position.
--- The Antitrust wave which hit it goes in the direction of your current DI (like Cowboy).
Last edited by dreamloop; 17 Apr @ 12:13pm
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