Crusader Kings III

Crusader Kings III

Popes and Doges
Regarding succession.
I mentioned this previously but I believe I may've miscommunicated what I meant. Basically, the influence mechanic is as you said uniquely refitted for the Republic, and that is very nice and makes competing for influence to become Doge enjoyable. However, the influence mechanic currently extends for all titles, no matter how or when they were acquired, as well as what level. Thus, not only would a realm split if there were two or more equally ranked titles as the primary (Kingdom tier in this case) if players/AI spread their influence into different titles resulting in different rulers succeeding each title; but there's an even bigger issue or nuisance where, if a player does choose to expand, they have to spend roughly a thousand influence per county they wish to keep.

This means, if a player were to take say one duchy which included four counties, they would have to spend at least 1000 influence on all five of those titles alone. And that's often at a minimum, as different AI baron-tier vassals and different patrician families will likely compete for these titles. So despite whether or not a player conquers these titles on their own, they do not get to keep them on succession as their own lands.

This also extends to there being a lack of a mechanic for Doges to make Governorships be inherited/landed, which I do believe exists in the Byzantine Empire's Administrative mechanics already and should be easy to borrow.

In an ideal scenario, if a Patrician in Venice were to hypothetically conquer say Krete with a holy war CB; they should be able to keep it on succession without spending influence. Maybe there could be restrictions for using the Republican Army for conquest wars that are not expansion based and therefore do not create new Governorships? Private wars requiring private armies.
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I'd also like to point out that, regardless of how much influence is spent on keeping a county that is without a duchy (such as, for example, if the Venetian player took the county of Athens and not the entire Duchy); even if they die and their player heir was listed as first in line to inherit the county, it will end up regardless being inherited by whoever inherits the Kingdom or is the Kingdom holder aka the Doge of Venice.
jamesgdahl  [developer] 24 Jan @ 7:35am 
In republics it's sort of intentional that it's really hard to hold on to everything, though the capital county and duchy should go with kingdom titles and so on, that's something I'm going to fix
Austriaco 24 Jan @ 10:35am 
I certainly see your point and agree with it; you don't see the validity in having hereditary titles in Republics, however? One that immediately comes to mind is the Grimaldi family & Monaco in Genoa. Land they received in exchange for building a fortress to protect the city, that their family kept in perpetuity; only to then receive an abundance of wealth hundreds of years later from Napoleon in exchange for a number of marriages that helped bolster Napoleon's legitimacy among the Noble class, which they used to transform Monaco into the Casino & Palace it is today.

Obviously the latter information isn't relevant to Ck3 or this mod, but the former information certainly is. The ability to use personal funds and armies to secure hereditary lands is very common in Italian Republican history, going back into Roman Republican times too.

And as far as the county bug or error, there's the similar issue of counties that do not currently possess the dejure duchy title not passing to whoever has the proper influence and instead passing to whoever is, as it turns out, the heir to the Republic itself and not the holder of the Republic.
Last edited by Austriaco; 25 Jan @ 8:38am
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