XCOM 2
Supersoldiers Restored
Dragonlord  [developer] 8 Jan @ 11:05am
Feedback, Errors and Balance Suggestions
What the title says heh
< >
Showing 1-15 of 109 comments
Dragonlord  [developer] 8 Jan @ 11:09am 
About the engineer and your suggestions @RambelZambel
Will see if i can change that perk all together i found it to be too op that is why i nerfed it alot.
Also alot of the perks will show +0 because i have left the internal localization ON PURPOSE.
You can modify alot of the stats in the configs and i left it in case someone wants to add buffs (I KNOW CRAZY) if people really want i'll just take them out to look cleaner i already did in some other cases.
spartan weaponproficiency and guardian: reloads automaticly before! he shots and kills, just a timing thing, doesnt happen if he doesnt kil the target, needs to be testet with normal shooting,,what i just did:D, that is working fine
Last edited by RambelZambel; 8 Jan @ 1:43pm
Dragonlord  [developer] 8 Jan @ 2:08pm 
It has some weird code to prevent stuff like that. I remember randomly looking it over. It's a visualization thing.
Should I manually add the classes to Rescue Resistance Leader or will be done automatically?
Dragonlord  [developer] 9 Jan @ 2:01am 
They are already added automatically
Excellent. Thanks.
N7OffensiveTech dmg is off aswell, does 2 or 3 more dmg as showing in the dmg preview/skill description
Last edited by RambelZambel; 9 Jan @ 3:18am
Dragonlord  [developer] 9 Jan @ 4:21am 
Yeah thank you i have fixed it but will have to wait for the update of doomsoldier to finish to push the update. Thanks alot for all the feedback keep at it
Dragonlord  [developer] 10 Jan @ 2:25am 
i would also like to know if anyone looks this if i should keep the custom rank names? Or if people find it confusing because they are used to the originals and it confuses them also in the barracks screen. Thank you.
well, i never cared for ranknames,
i combined the sentinel and engineer and removed the shot abilities and N7offense from the engineer, aswell as the grenadelauncher and primaries, and most ablative shield abilities from sentinel , so its a pistol and shield using tankclass using melee and grenades/utilities
Dragonlord  [developer] 11 Jan @ 4:53am 
I'll be removing entirely the skirmisher strike from n7 training. And then give it to n7 soldier only. I will go from there and see how i will proceed
Dragonlord  [developer] 11 Jan @ 4:56am 
Now that I am done with adding stuff at least for now I can concentrate in balance and perk trees
Nero 11 Jan @ 6:28am 
looking through the localization files, i can't tell if Kunai Lotus's template name is now "NinjaKunaiFaclyOveeoff" or that's a typo of "NinjaKunaiFaceOff"
Dragonlord  [developer] 11 Jan @ 6:52am 
Kunai's are not used cause they are tied to stealth overhaul. That is my limited understanding without looking hard into the code. Also ninja needs nerfs cause he is a beast already. I just haven't gotten to it yet. Wiil push some balance fixes today along with new weapon restrictions.
Nero 11 Jan @ 7:17am 
Originally posted by Dragonlord:
Kunai's are not used cause they are tied to stealth overhaul. That is my limited understanding without looking hard into the code. Also ninja needs nerfs cause he is a beast already. I just haven't gotten to it yet. Wiil push some balance fixes today along with new weapon restrictions.
i was talking about the template names since they look like someone had a stroke in the middle of writing it, it says NinjaKunaiFaclyOveeoff
but yeah i guess it doesn't matter bc its unsused for now
Last edited by Nero; 11 Jan @ 7:19am
< >
Showing 1-15 of 109 comments
Per page: 1530 50