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https://drive.google.com/file/d/1c3Bd7iYPMbo8Fck-OX-6sJbWm9Sll1Ns/view?usp=sharing
Miside model path (\models\miside) Just move everything in the archive there and replace it
for some reason all the models have missing textures on the eyes and outlines for some skins, also mita noface and mitamadtrue just have a missing face texture covering most of their head. and i noticed that the models have two sets of eyes? one with bones and one with qc eyes, but i dont know how to hide the qc eyes
I'll update the models, there author made new costumes for them based on the assets I gave him + removed the qc eyes.
Rewrite the head as follows
$model “Head” “Head.dmx” {
}
and skins eye
$texturegroup "skinfamilies"
{
{ "Face" "Eye_L" "Eye_R" "EyeStatic1" "outline"}
{ "Face" "Eye_L" "Eye_R" "EyeStatic1" "off"}
can i do that rewrite thing in vtfeditor? or does it have to be in hammer or whatever? im not super knowledgeable in editing stuff in sfm
If you have a Crowbar you can get the qc file and rewrite it and recompile it and I'll post a link to the new version of the models
https://drive.google.com/file/d/154o3vVVdWjwdoEZDeNpJyKG1TAvafV-h/view?usp=sharing
and i'd have to do that for each model?
Yeah if you're bothered by the qc eye skins or just change the stick to statics
nah, im fine with qc eyes, i was just confused since usually theres a way to swap between the two.