Garry's Mod

Garry's Mod

[SWEP PACK] Project Zomboid Weapons for Garrys Mod
 This topic has been pinned, so it's probably important
Good Pablo  [developer] 15 Jan @ 10:20am
Bugs i saw
You can report your bugs there too :)
i love PZ mods on gmod workshop, and also i'm big fan of zomboid :D

But, to improve this mod i'll report some bugs and features you may add:

Bugs:
- there no animation for thirdperson while you watching yourself thought camera for melee ( Other people can see animations. This bugs occurs only on MP )
- Shotgun shot sound sounds weird
- There is no reloading for shotgun for thirdperson

Cool features you can add:
- Make player pump their shotgun after shot
- Maybe improving textures?
- Reloading weapon called MSR788 should look like shotgun
- Fix HoldType. Put HoldType "melee2" for fire axe and future melee's
Last edited by Good Pablo; 15 Jan @ 11:03am
< >
Showing 1-4 of 4 comments
Good Pablo  [developer] 15 Jan @ 10:57am 
You can report your bugs here too :)
Cayama0811  [developer] 15 Jan @ 3:51pm 
I was actually planning to rework this addon after posting Part 2. I might add the swing sound from Project Zomboid for melee attacks, along with better animations and more features

I’m concerned about the JS-2000 not pumping. I’m not sure why it isn’t functioning properly, so I decided to leave it without the pumping feature for now. Implementing the shotgun mechanics was hard af, especially since I had to load each bullet individually, which is difficult to do tbh. Im considering rewriting the entire shotgun code to make it work well

Additionally, I’ve noticed more bugs, like the M16's reload sound being spammed when you press R for some reason

I used the original textures from Zomboid because I wanted to maintain the classic art style rather than altering it. While higher-quality textures could improve the overall look, I’m not sure about it. This is one of the lighter SWEP packs on the workshop, with both part 1 and part 2 around 2 MB

I’m glad you enjoy this goofy and not so well made swep pack, i’m going to make the improvements. Your suggestions are appreciated!
Good Pablo  [developer] 16 Jan @ 2:02am 
Originally posted by Cayama0811:
I was actually planning to rework this addon after posting Part 2. I might add the swing sound from Project Zomboid for melee attacks, along with better animations and more features

I’m concerned about the JS-2000 not pumping. I’m not sure why it isn’t functioning properly, so I decided to leave it without the pumping feature for now. Implementing the shotgun mechanics was hard af, especially since I had to load each bullet individually, which is difficult to do tbh. Im considering rewriting the entire shotgun code to make it work well

Additionally, I’ve noticed more bugs, like the M16's reload sound being spammed when you press R for some reason

I used the original textures from Zomboid because I wanted to maintain the classic art style rather than altering it. While higher-quality textures could improve the overall look, I’m not sure about it. This is one of the lighter SWEP packs on the workshop, with both part 1 and part 2 around 2 MB

I’m glad you enjoy this goofy and not so well made swep pack, i’m going to make the improvements. Your suggestions are appreciated!

I'm so thankful for your answer, i've thought you'll never answer me lol :D

Bugs i've forgot to mention:
- That bug with reloading sound is occursing on msr788 too :(
- Melee's doesn't hit entites ( for example: Bio-Annihilation II Zombies ), also it doesn't work on ragdolls

Cool Features:
- When player hit NPC with melee, there should be blood particle
- Maybe, when you're hit wall using melee there should be a decal on wall?

Also, you may see i've made pretty good mods so if ya want i can help you with this addon :spiffo::steamhappy:
Last edited by Good Pablo; 16 Jan @ 2:14am
Cayama0811  [developer] 16 Jan @ 5:38pm 
i actually would like your help, seems that you know about snpcs and i have a cool idea with that, also you could be very helpful with this addon
< >
Showing 1-4 of 4 comments
Per page: 1530 50