Dwarf Fortress

Dwarf Fortress

Great Empires of mostly Humankind
My changes to the metals in this mod, with notes
Hope this posts right...

inorganic_human_empire [OBJECT:INORGANIC] [INORGANIC:DHAMASCSTEEL] My vision for Dhamascus Steel is that it should make superior Blades, inferior-but-still-practical Blunt weapons, and not be craftable as armor. I just don't like the idea of Dhamascus armor, it sounds weird. I've reduced its weight slightly (not essential, but I like the idea of slightly-easier-to-swing blades) and kept the increased sharpness of the original mod. Its reduced weight makes it worse for Blunt weapons. Slightly below Steel&Silver. However, in calculations, no metal-Blunt-weapon is actually bad except Adamantine. They're only slightly worse/better than each other. [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:dhamask steel] [STATE_NAME_ADJ:LIQUID:molten dhamask steel] [STATE_NAME_ADJ:GAS:boiling dhamask steel] [DISPLAY_COLOR:0:7:1] [BUILD_COLOR:0:7:1] [MATERIAL_VALUE:35] (Steel 30) [SPEC_HEAT:500] [MELTING_POINT:12818] [BOILING_POINT:14978] [ITEMS_WEAPON][ITEMS_AMMO] Armor tag removed. I don't like the idea of dhamascSteel armor, personally, and now I also don't have to consider armors in calculation. (Good because Weapons' Blade-offence and Armors' Blade-defence seem inseparable). But, if armors were enabled, dhamascSteel armors would have superior blade protection because of shearYield & shearFracture, with only slightly reduced chance-to-deflect-Blunt because of reduced weight (noted below). That would, if armors were enabled, make dhamascSteel Armor superior to Steel Armor overall. Also removed ITEMS_DIGGER tag. Don't need more picks, and Dhamascus sounds like a weird pick, but that's just me. [SOLID_DENSITY:7250] (Steel 7850) [LIQUID_DENSITY:6200] Slightly reduced weight. Makes Blunt weaker, but all weapons are less tiring to swing. (Since a Blade's weight mostly matters when failing to cut (thus becoming blunt), and dhamascSteel cuts better than Steel, this should only benefit blade users). Little known fact, all blunt metal weapons perform nearly as good as each other. The difference is small, but Silver&Steel are technically on top). SolidDensity matters, liquidDensity does not. I only modified liquid density for consistency. [MOLAR_MASS:55845] [IMPACT_YIELD:1084000] (Steel 1505,000) Reduced to 2xIron to weaken Blunt weapons. dhamascSteel's lighter weight already makes it weaker-than-Steel for Blunt, but the result is too slight, so this just reinforces that dhamascSteel is weaker-than-Steel for Blunt. [IMPACT_FRACTURE:2520000] [IMPACT_STRAIN_AT_YIELD:940] [COMPRESSIVE_YIELD:1505000] [COMPRESSIVE_FRACTURE:2520000] [COMPRESSIVE_STRAIN_AT_YIELD:940] [TENSILE_YIELD:430000] [TENSILE_FRACTURE:720000] [TENSILE_STRAIN_AT_YIELD:225] [TORSION_YIELD:430000] [TORSION_FRACTURE:720000] [TORSION_STRAIN_AT_YIELD:215] [SHEAR_YIELD:450000] (Steel 430,000) [SHEAR_FRACTURE:800000] (Steel 720,000) Even toned down slightly from the original mod, dhamascusSteel still cuts through Steel almost as easily as Steel does through Iron. Evidently, even a slight advantage over another metal makes a huge difference here. dhamascSteel cuts through Steel Armor so reliably that even with only Iron Armors allowed for the Southern Empires, they can fairly compete with full Steel warriors. If armors were allowed, they would also resist cuts better. Part of why I disabled armors. I don't want it to replace Dwarven Steel completely. [SHEAR_STRAIN_AT_YIELD:215] [BENDING_YIELD:430000] [BENDING_FRACTURE:720000] [BENDING_STRAIN_AT_YIELD:215] [MAX_EDGE:10000] [ITEMS_HARD] [ITEMS_METAL] [ITEMS_BARRED] [ITEMS_SCALED] [STATE_COLOR:ALL_SOLID:ASH-GRAY] [INORGANIC:BLACKSTEEL] I wanted to make BlackSteel a sort-of fantasy of 'impure Steel', since I noted that it's made with half-as-much flux as normal Steel. In my vision for it, I made it heavier, softer, and yet more cohesive. It 'absorbs' impacts better because of its 'softness', without letting them through because of its increased 'cohesiveness'. Effectively, it's better armor against Blunt-attacks, and slightly more likely to deflect-blunt because its heavier. This also defends better against any blade that fails to pierce(since failed cuts become Blunt in calculations). Its downsides are, it's slightly 'softer' than even Iron (very slightly), so it's weaker as a Blunt-weapon despite its weight (likely just below Steel&Silver for Blunt-attacks). It's also duller for blades and can be 'cut-through' easier than Steel, making it technically inferior when placed against Steel, when blades are involved). In summary, it's heavy armor that's much better against everything below steel, and all Blunt-attacks, yet noticeably worse against Steel-Blades specifically. Against Blades harder than Steel, it actually performs better as well, though obviously it'd still lose, just slower than Steel would. It makes far-better-than-Iron, slightly-worse-than-Steel weapons of all types. It's below-Steel in everything except armor, wherein it's better against everything but Steel Blades. TLDR, Better armor than Steel except against Steel-Blades, worse for Blunt or Cutting Weapons than baseline Steel, but still far better than Iron. [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:black steel] [STATE_NAME_ADJ:LIQUID:molten black steel] [STATE_NAME_ADJ:GAS:boiling black steel] [DISPLAY_COLOR:0:7:1] [BUILD_COLOR:0:7:1] [MATERIAL_VALUE:32] (Steel 30) [SPEC_HEAT:500] [MELTING_POINT:12718] [BOILING_POINT:14968] [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] [SOLID_DENSITY:9200] (Steel 7850) [LIQUID_DENSITY:8000] Almost midline between Steel and Silver, barely leaning silver. This gives armor slightly more chance to deflect, makes weapons heavier (more tiring to swing but hits slightly harder for all weapons), but, when combined with reduced impactYield below, should leave blunt weapons still slightly below Silver&Steel in combat. SolidDensity matters, liquidDensity does not. I only modified liquid density for consistency. [MOLAR_MASS:55845] [IMPACT_YIELD:500000] (Steel 1505,000) Slighty more yielding than Iron, and combined with increased weight, blunt weapons should perform only slightly below silver and Steel (Silver&Steel are different but roughly equal in effectiveness). [IMPACT_FRACTURE:3000000] (Steel 2520,000) ~1/5 more than Steel, but the lowered impactYield above causes this to shine better (in combat calcs, armor resistance-to-being-pierced is (partly) 2ximpactFracture-impactYield, thus making this superior armor (calcs to 55(10^5) vs Steel at ~35(10^5)). Despite this difference, the benefit seems slight in testing. [IMPACT_STRAIN_AT_YIELD:940] [COMPRESSIVE_YIELD:1505000] [COMPRESSIVE_FRACTURE:2520000] [COMPRESSIVE_STRAIN_AT_YIELD:940] [TENSILE_YIELD:430000] [TENSILE_FRACTURE:720000] [TENSILE_STRAIN_AT_YIELD:225] [TORSION_YIELD:430000] [TORSION_FRACTURE:720000] [TORSION_STRAIN_AT_YIELD:215] [SHEAR_YIELD:375000] (Steel 430,000) [SHEAR_FRACTURE:670000] (Steel 720,000) Both shearYield and shearFracture are reduced to create duller blades (also makes BlackSteel armors more 'cuttable' than Steel, though it's still double the value of the runner up, Iron). Result is that BlackSteel armors fail to 'real' Steel blades unless attacker is weak/unskilled/tooSmall/etc. However, any cutting attack that fails to pierce is turned to Blunt, and is then resisted way more effectively than Steel would. ShearYield is said to have only minor effect on blades/bladeResist, shearFracture has major effect. [SHEAR_STRAIN_AT_YIELD:215] [BENDING_YIELD:430000] [BENDING_FRACTURE:720000] [BENDING_STRAIN_AT_YIELD:215] [MAX_EDGE:10000] [ITEMS_HARD] [ITEMS_METAL] [ITEMS_BARRED] [ITEMS_SCALED] [STATE_COLOR:ALL_SOLID:BLACK] Altogether, and in conclusion, BlackSteel makes great armor (above steel, but weak to it), and DhamascSteel makes superior Blades, but can't be made into armor. BlackSteel also makes fine blades, far above Iron, but still less than Dwarven Steel. Both make inferior Blunt weapons compared to Steel/Silver, but they're both still okay for Blunt weapons (well above Iron). With this, Dwarven Steel isn't outclassed except in specifics. All 3 metals can coexist now :) Blades DhamascSteel > Steel > BlackSteel >>> Iron Armor BlackSteel ~> Steel >>> Iron Blunt Steel/Silver > BlackSteel ~= DhamascSteel > Iron
Last edited by Dubious; 3 Feb @ 1:49am
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Showing 1-4 of 4 comments
L. Loire  [developer] 3 Feb @ 12:18am 
Amazing! I would try to implement this ASAP
Dubious 3 Feb @ 1:36am 
Originally posted by L. Loire:
Amazing! I would try to implement this ASAP
Awesome! I'm glad you liked my ideas! Really enjoying your mod, btw. It's exactly the variety I was looking for to color my world a bit.
L. Loire  [developer] 6 Feb @ 12:15pm 
Uploaded as is!
Some changes require a new world to be generated

Thanks for the suggestion and research!
Dubious 6 Feb @ 12:34pm 
Neat! I had a little bout of obsession for a few days there, lol. My terminology is surely wrong, but I've been playing with these settings for a few days since and haven't been surprised, so all looks good.
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