Barotrauma

Barotrauma

Project Dragoon // ADAS-117 "Dragoon"
 This topic has been pinned, so it's probably important
Prinz  [developer] 10 Jan @ 10:08am
Discussions // Ideas
hi hi
Last edited by Prinz; 13 Jan @ 6:26am
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Showing 1-15 of 24 comments
I think I see a model of auto cannon turret on the bottom right near the front of the ship, but I check and it's not really a turret module.
Prinz  [developer] 13 Jan @ 6:11am 
that because, it's legacy version of auto cannon (somehow it look cooler than current auto cannon)
Last edited by Prinz; 13 Jan @ 6:15am
Oh and there are some turrets without periscopes, and it's not man-able by the AI, there are only 4 turrets that are man-able which is 3 top turrets (Top left Auto cannon, top middle small SSL, and Heavy Railgun), and 1 bottom (Middle Medium SSL)

Are the rest suppose to be automatic?
Prinz  [developer] 13 Jan @ 6:19am 
yes it is. all D.W.S. turrets are automatic control
Including Legacy Auto cannon? Holy
Prinz  [developer] 13 Jan @ 6:20am 
except for small SSL it can be man-able and automatic
Periscope is for long range shooting
Last edited by Prinz; 13 Jan @ 6:22am
Thank you very much, I will try to look into this sub more for now
Prinz  [developer] 13 Jan @ 6:24am 
also there's some lore about "Weapon System" in terminal around submarine
Last edited by Prinz; 13 Jan @ 6:25am
Can I suggest adding discharge coil? I know the sub already has a bunch of defensive capabilities, just a small idea from me :P
Prinz  [developer] 19 Jan @ 9:54am 
Maybe i'll adding it in new submarine!!
Boudinnc 19 Jan @ 2:27pm 
Yello, I don't know how to post an image in comment section so I'm posting here. I'm here to discuss a problem i am facing, despite having all the required mods installed. I ask you have an idea whats going on at my end, or if its another mod interfering with it. I thank you if you choose to read this and respond to this comment. The error message(s) are down below.

‖color:#9370DB‖[ADAS-117 Dragoon]‖color:end‖ Failed to load "C:/Users/valen/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3404628764/flarelauncher.xml": Failed to add the prefab "Flare Launcher", "flarelauncherturret" (Barotrauma.ItemPrefab) from "ADAS-117 Dragoon" (C:\Users\valen\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3404628764): a prefab with the same identifier from "Flare Launcher" (C:\Users\valen\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3039041177) already exists; try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 116
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride) in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 35
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride) in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabCollection.cs:line 405
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding) in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\GenericPrefabFile.cs:line 39
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding) in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\GenericPrefabFile.cs:line 53
at Barotrauma.ContentPackage.<>c__DisplayClass58_0.<<LoadContentEnumerable>g__loadFiles|1>d.MoveNext() in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackage\ContentPackage.cs:line 283
Prinz  [developer] 19 Jan @ 5:30pm 
There's already Flare Launcher mod in Submarine itself. Separate mod is not required now.
Prinz  [developer] 19 Jan @ 5:39pm 
Only EK mods is required rn. Hope this help!!
Кедр 10 Feb @ 3:44pm 
Hello author, thank you for this wonderful submarine. She looks amazing and formidable, as well as very powerful. I hope you enjoy the reward from me for your hard work. :)

I have a few questions and requests that interest me, if you have the opportunity, please answer them.

Questions.
- I know that most of the turrets and gun systems are automatic and only 4 of them are manual, the question is is it possible to turn on/off these turrets or interact with them in any way?

- Perhaps the answer to the first question lies in the terminals, so please tell me what you can use the terminal for, what the information shown on the terminal says at the moment, and I can also ask you to share your experience using terminals (Since I don't even know what to do with them, maybe look for a couple of guides but if there is a possibility, I would also like to learn something from you about them. It's also difficult for me to use the terminal because I don't understand English well, yes, yes, I write all this through a translator, so I'm sorry for the inaccuracies).

- Are there any problems with bots on this ship at the moment, are the bots on the submarine behaving normally?

- Do the automatic turrets have ammunition, and if so, where can they be reloaded?

- It is possible to control the rocket launcher above the command post, but I don't seem to have found where to reload the missiles, perhaps it also has endless ammunition, or maybe I can't access the rocket launcher? (I can't remember exactly that moment, I'm sorry)

- I'm also wondering if the damage from automatic turrets is too high, how much is it balanced?

- It also became interesting to me that the range of the perescope can be increased with pumping or it will remain as standard, I have doubts about the convenience of viewing, given the length of the ship, although it's probably not bad either, because everything is not perfect, everyone has certain properties and capabilities.

- By the way, about the review, and to be more precise, pumping, are there any problems with improving the ship, will it improve as easily as any other vanilla submarines?

- One more small question, in the lower airlock from the top right, is this a mini-turret? :)

Requests.
- Can I ask you to raise the price of the submarine, because starting from the 3-4-layer hull and ending with powerful gun systems, its price is 17550, it seems to me that such power should cost at least 50,000 credits, although it may be a lot for someone, but I am starting from my situation in which my friend and I they easily accumulated 30000-40000 credits. (I would try to change the price tag myself by digging into the mod files, but unfortunately I can't do that because I play through cloud gaming, so I don't have access to the mods folder)

Thank you again for your hard work.
Last edited by Кедр; 10 Feb @ 3:52pm
Prinz  [developer] 11 Feb @ 5:29am 
Originally posted by Kedar:
Hello author, thank you for this wonderful submarine. She looks amazing and formidable, as well as very powerful. I hope you enjoy the reward from me for your hard work. :)

I have a few questions and requests that interest me, if you have the opportunity, please answer them.

Questions.
- I know that most of the turrets and gun systems are automatic and only 4 of them are manual, the question is is it possible to turn on/off these turrets or interact with them in any way?

- Perhaps the answer to the first question lies in the terminals, so please tell me what you can use the terminal for, what the information shown on the terminal says at the moment, and I can also ask you to share your experience using terminals (Since I don't even know what to do with them, maybe look for a couple of guides but if there is a possibility, I would also like to learn something from you about them. It's also difficult for me to use the terminal because I don't understand English well, yes, yes, I write all this through a translator, so I'm sorry for the inaccuracies).

- Are there any problems with bots on this ship at the moment, are the bots on the submarine behaving normally?

- Do the automatic turrets have ammunition, and if so, where can they be reloaded?

- It is possible to control the rocket launcher above the command post, but I don't seem to have found where to reload the missiles, perhaps it also has endless ammunition, or maybe I can't access the rocket launcher? (I can't remember exactly that moment, I'm sorry)

- I'm also wondering if the damage from automatic turrets is too high, how much is it balanced?

- It also became interesting to me that the range of the perescope can be increased with pumping or it will remain as standard, I have doubts about the convenience of viewing, given the length of the ship, although it's probably not bad either, because everything is not perfect, everyone has certain properties and capabilities.

- By the way, about the review, and to be more precise, pumping, are there any problems with improving the ship, will it improve as easily as any other vanilla submarines?

- One more small question, in the lower airlock from the top right, is this a mini-turret? :)

Requests.
- Can I ask you to raise the price of the submarine, because starting from the 3-4-layer hull and ending with powerful gun systems, its price is 17550, it seems to me that such power should cost at least 50,000 credits, although it may be a lot for someone, but I am starting from my situation in which my friend and I they easily accumulated 30000-40000 credits. (I would try to change the price tag myself by digging into the mod files, but unfortunately I can't do that because I play through cloud gaming, so I don't have access to the mods folder)

Thank you again for your hard work.

Answer.
-Automatic cannot be turn off. But they utilize Small Reactor as power sorce.
- All Terminal around Submarine they're just for Lore about Turrets and give some information about them.
-There might be some error but i already fixed most of them.
-All D.W.S.[auto turret] have unlimited ammo.
-You can access control panel on the left in command room[above Navigator seat].
-Most of them can't penetrate heavy armor but they do have moderate damage.
-Can be upgrade maybe. Not sure about this.
-No problem with upgrade.
-Yes, it is a mini-turret. :>
|About Requests.
I might increase the price to 25k or 30K credits
And sorry for late reply I'm busy this week.
Thank for supporting my work :>
Last edited by Prinz; 11 Feb @ 5:32am
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