Total War: WARHAMMER III

Total War: WARHAMMER III

HW) 삼한 팩션 추가모드, BETA 0.55
Kreg 14 Jan @ 3:13am
ENG mod translation (WIP)
TLDR; The mod will be translated into English language ASAP. I am the only translator for the mod rn, and as the mod isn't finished yet, there will be many missing strings and vanilla game lines.

### Upcoming Update Schedule

The next update is scheduled for **January 18th**. This update will include bug fixes, adjustments to several units' mechanics and stats.

### Beta Version Release

We are excited to release the **beta version** of the Samhan faction mod. Please note that this beta version is currently **incompatible with SFO and MIXU-based mods**. As a beta release, many elements such as unit cards and texts are still incomplete. We appreciate your understanding and patience.

### Ongoing Developments

Voice work is currently in progress, and additional voice content will be added and refined through future updates. We will continue to make regular fixes to balance, bugs, modeling, and animations. However, major updates related to the campaign will be released periodically every **2 to 3 months**. This schedule helps prevent corruption of campaign save data. We appreciate your understanding regarding this policy.

### Legendary Lord in Beta Version

The **legendary lord** featured in the beta version is **Ryu Ihyeon**. In the future, Ryu Ihyeon will be assigned specific campaign systems and story-driven objectives.

### Brief Introduction

In the tense period just before the end times, the Samhan homeland faces multiple crises due to various disturbances. By chance, they decipher ancient documents and discover the existence of powerful relics and ruins. Consequently, the court appoints **Ryu Ihyeon** as the expedition commander to search for these relics, marking the beginning of our story.

More information and updates regarding fixes will be provided in the future. For now, we hope you enjoy the mod by trying it out yourselves! 😊

### Upcoming Hotfix Next Week

1. **Pyeongon Cavalry & Chakho Gabsa Ranged Stats Adjustment**
2. **Dowonsu Bow Animation Fix**
3. **PE Pack Integration**

### Credits

- **jun**
- **bigwavek**
- **소바콘**
- **parksteve**
- **grommash tv**
- **원숭이랜드**
- **tomchoioh**
- **Wōtanz**
- **누추한곳**
- **CravanC**
- **맹덕D조조**
- **M1349**
- **Mr.Gunpowder**
- **ADUN**
- **Sol Invictus**
- **솜팔이**
- **주식 개고수(레인저)**
- **bubbly121**
- **Takoyaki**
- **브사가는 빛이요**
- **GW님**

### Voice Support

- **모닥불 팀(Team Campfire)**
- **Dowonsu(Lord) VA**: 이봉준(성인군자)
- **Ryu-Ijyeon(Legendary Lord) VA**: 김태진(태진)
- **Generic voices(Gabsa, Sogo Levies etc.), and Amhaengeosa VA**: 서예찬(석앙록)
Last edited by Kreg; 14 Jan @ 3:19am
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Showing 1-15 of 15 comments
Azaghâl 19 Jan @ 4:58am 
Great news! are there also plans for official future IEE patch?
Any reason your not using the Ihan from IEE?
Kreg 20 Jan @ 6:01am 
Originally posted by Ganon Cannon:
Any reason your not using the Ihan from IEE?
Because the mod wasn't developed around IEE. And the mod does not use any of the already-existing lores of Warhammer Oldworld setting - it is purely our creation. We did not wish to rely on other mod.
Last edited by Kreg; 20 Jan @ 6:02am
Kreg 20 Jan @ 6:02am 
Originally posted by Azaghâl:
Great news! are there also plans for official future IEE patch?
Currently unplanned.
Azaghâl 29 Jan @ 8:11am 
Totally understand your point. Even though, If I may suggest you an alternative approach, you could create an 'official' submod to adapt to IEE 'Korea' region start position while keeping the main core mod separated. Consider also that IEE is widely accepted mod regarded by many as an 'unofficial' expansion of sorts, with over 130K suscribers..and it would make me really happy also XD. Whatever you decide keep up the amazing work guys!
Making the faction start in Ihan doesnt really take away your uniqueness. It just allows us to play on something other then ♥♥♥♥♥♥ immortal empires. The vanilla map is trash.
rex999 20 Feb @ 1:34pm 
So there will be no way to play this faction on the IEE map?
Kreg 20 Feb @ 9:12pm 
Originally posted by Ganon Cannon:
Making the faction start in Ihan doesnt really take away your uniqueness. It just allows us to play on something other then ♥♥♥♥♥♥ immortal empires. The vanilla map is trash.

Uh, it does. And it makes this mod totally reliant on that mod. If you have suggestions, be polite and stop whining.
Kreg 20 Feb @ 9:12pm 
Originally posted by rex999:
So there will be no way to play this faction on the IEE map?

Unfortunately that would be the case for now.
rex999 22 Feb @ 6:14am 
Originally posted by Kreg:
Originally posted by rex999:
So there will be no way to play this faction on the IEE map?

Unfortunately that would be the case for now. [/
Would you be opposed to some one else making a sub mod? with the teams permission of course
Last edited by rex999; 22 Feb @ 6:14am
ryosteve 24 Feb @ 7:23pm 
how do i use the mod after subscribing to it?
Booni 5 Apr @ 1:13pm 
hello how to play campaign
bigwavek  [developer] 6 Apr @ 9:08am 
You should be just able to play the campaign. Are you using other mods?
Booni 22 Jun @ 10:23am 
Hi

When will the translation be out?
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