Erannorth Renaissance

Erannorth Renaissance

Fordola Classes
Empress Fordola  [developer] 11 Jan @ 8:46am
Info and Balancing
White Mage:
Perk 1: Healing+1, Light Resistance+1
Skill: Cure 1: 2AP, Single Target, 4 Range, 3CD, Heal 5HP
Perk 2: Herbalism Rolls+1, Light Resistance+1
Skill: Esuna: 3AP, Single Target, 4 Range, 3CD, Cure all status ailments. (Maybe too op)
Perk 3: Healing+1, Light Resistance+1
Skill: Cure 2: 3AP, Single Target, 4 Range, 4CD, Heal 12HP
Perk 4: Light Damage+1, Light Resistance+1
Skill: Raise: 4AP, Single Target, 4 Range, 5CD, Revive+10HP
Perk 5: Healing+1, Light Resistance+1
Skill: Cure 3: 4AP, AoE, 4 Range, 5CD, Heal 8HP
Perk 6: Light Damage+4, Light Resistance+1
Skill: Holy: 4AP, AoE, 4 Range, 5CD, 14 Light Damage

Bard:
Perk 1: Regenerate+1
Skill: Mighty March: 3AP, Area (self centered), 5CD, 1HP Regen for 5 turns
Perk 2: Charm+1 (NPC Affection+1)
Skill: Mana's Paean: 3AP, Area (self centered), 5CD, Elemental Resistances -2 for 5 turns
Perk 3: Regenerate+1
Skill: Sinewy Etude: 3AP, Area (self centered), 5CD, increase physical damage +2 for 5 turns
Perk 4: Improve Daze +5%, Improve Shaken +5%
Skill: Romeo's Ballad:3AP, Area (self centered), 5CD, 50% Chance to apply Dazed+Shaken for 1 turn
Perk 5: Regenerate+1
Skill: Swift Song: 3AP, Area (self centered), 5CD, +1 Move/+1AP for 5 turns
Perk 6: Daze +1 duration, Shaken +1 duration
Skill: Requiem 3AP, Area (self centered), 5CD, 10 Light Damage

Black Mage:
Perk 1: +1 Occult Rolls
Skill: Fire 1: 2AP, Single Target, 4 Range, 3CD, 4 Fire Damage.
Skill2: Ice 1: Single Target, 4 Range, 3CD, 4 Ice Damage.
Skill3: Thunder 1: Single Target, 4 Range, 3CD, 4 Lightning Damage.
Perk 2: +1 Fire/Ice/Lightning Damage
Skill: Poison 1: 2AP, Single Target, 4 Range, 4CD, 2 Acid Damage over 4 turns.
Perk 3: +1 Acid Damage
Skill: Fire 2: 3AP, Single Target, 4 Range, 4CD, 10 Fire Damage.
Skill2: Ice 2: 3AP, Single Target, 4 Range, 4CD, 10 Ice Damage.
Skill3: Thunder 2: 3AP, Single Target, 4 Range, 4CD, 10 Lightning Damage.
Perk 4: +1 Fire/Ice/Lightning Damage
Skill: Poison 2: 3AP, Single Target, 4 Range, 5CD, 4 Acid Damage over 4 turns.
Perk 5: +1 Acid Damage
Skill: Fire 3: 4AP, Area, 4 Range, 5CD, 8 Fire Damage.
Skill2: Ice 3: 4AP, Area, 4 Range, 5CD, 8 Ice Damage.
Skill3: Thunder 3: 4AP, Area, 4 Range, 5CD, 8 Lightning Damage.
Perk 6: +1 Fire/Ice/Lightning Resistance
Skill: Flare: 4AP, Single Target, 4 Range, 6CD, 1 Fire/Ice/Lightning/Air/Earth/Water Damage + decrease own Resistance to those elements by 2 for 2 turns.

Fordola Specialization:
Perk 1: Defense Magnitude+1
Skill: Poison A: 2AP, Single Target, 4 Range, 3CD, 1 Acid Dmg for 8 turns
Perk 2: Acid Damage+1
Skill: Magic Barrier A: 2AP, Single Target, 4 Range, 3CD, 5 Defense for 3 turns
Perk 3: Defense Magnitude+1
Skill: Poison B: 2AP, Single Target, 4 Range, 5CD, 3 Acid Dmg for 5 turns
Perk 4: Light Damage+1, Light Resistance+1
Skill: Ice Spikes: 2AP, Single Target, 2 Range, 3CD, 4 Ice Dmg + 1 Ice Dmg for 4 turns
Perk 5: Defense Magnitude+1, Ice Damage+1
Skill: Poison C: 3AP, AoE, 4 Range, 6CD, 5 Acid Dmg for 4 turns
Perk 6: Defense Magnitude+1, Acid Damage +1, Ice Damage+1
Skill: Magic Barrier B: 4AP, AoE, 1 Range, 5CD, 4 Defense for 3 Turns
Last edited by Empress Fordola; 1 Feb @ 8:47am