Conquest of Elysium 5

Conquest of Elysium 5

PVE_Demonologist
 This topic has been pinned, so it's probably important
khjgames  [developer] 14 Feb @ 1:27pm
Demonologist: Player Guide & Mechanics
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Demonologist: Player Guide & Mechanics
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STARTING UNITS

You start off with a Demonologist, a Cultist, and a Succubus.

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GAMEPLAY FOCUS

The Demonologist entrusts cultists with summoning hordes of imps, binds demons and uses the succubus to catch powerful creatures all to amass a powerful mid-game army and migrate to the Inferno, There you intend to resist the encroaching infernal hordes, and achieve economic growth, amassing mines, oven of sins, and villages of the damned. Then finally master infernal rituals, summon demon lords, and invade Elysium and the Heavens.

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MOD MECHANICS

Old Battlefields attract Hellhounds: You have a 6% chance each turn per owned old battlefield to attract a stupid commander army. They are very aggressive and will wreak havoc.
Their unit composition is: "c*Battlefield Hellhound & 1d3*Battlefield Hellhound & 4d2*Fiery Imp & 2d2*Bone Imp"

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DEMONOLOGIST RITUAL SCHOOL

If you've played Total Overhaul's Demonologist, many of these will be familiar.

- Level 1 -

Personal Gate: Teleport the caster alone to the inferno.
Returning: Teleport the caster alone back to Elysium from the Inferno.
Re-open Iron Mine: Convert an Abandoned Mine to an Iron Mine.


- Level 2 -

Wall of Torment: Fortifies walls with a torturous enchantment.
Mass Helleport: Teleport the caster's entire army to the inferno.
Re-open Silver Mine: Convert an Abandoned Mine to a Silver Mine.
Burn Sinners: Convert a Village of the Damned to an oven of sins, more sacrifice income, no gold income.
Unearth Sinners: Convert Infernal Flatlands to a Half-Buried Sinners, for use with Set Sinners to Work ritual below.
Set Sinners to Work: Convert a Half-Buried Sinners to a Village of the Damned, there must be no nearby Oven of Sins yet.
Raise Hell Tower: Raise a tower upon Infernal Flatlands. (Must be adjacent to a Village of the Damned and at least 3 tiles from the nearest tower)
Infernal Scrying: Reveal a decent chunk of the inferno for cheap.

- Level 3 -

Mass Returning: Teleport the caster's entire army back to Elysium from the Inferno.
Infernal Gate:Make a portal linking to a random location in the inferno.
Hell Gate: Make a portal linking to the same location in the inferno.
Raise Citadel Of Sin: Build a citadel in Infernal Flatlands.
Protection Against Fire: The caster's army gains protection against fire for a turn..
Protection Against Ice: The caster's army gains protection against ice for a turn.
Buy Sinners: Buy sacrifices.
Sin City: Build a sin city.
Summon Loot Imp: Purchase items.
Slay Loot Imp: Retrieve cursed items.
Invade Heavens: Invade the heavens.


Summoning Rituals

- Level 1 -

Imp Festival: A repeated, lazy, yet crafty unsupervised cultist ritual to attract a few imps to a citadel. [repeat & spam this with many cultists for imps] (6-18 assorted: Harlequins, Imps, Fiery Imps, Ice Imps, Shadow Imps, Imp Familiars, Bone Imps)
Demon Horde Summoning: Summon forth a few low ranking demons. (3-4 assorted: Frost Fiend, Spine Devil, Lesser Demon, Bone Devil, Serpent Fiend, Inhumer Devil, Fiend of Darkness)

- Level 2 -

Summon Demon Lieutenant: Summons a high ranking demon commander (Succubus, Greater Demon, Greater Devil, Ice Devil, Heliophagus).
Infernal Horde: Summons strong fodder hordes (Bloodsworn, Demon Knights, or Demonic Locusts).
Greater Demon Summoning: Summons a Devil, Disease Demon, Storm Demon or a few Hellhounds.
Devilish Throng: Summons a large number of Devils and / or Fiend-led Imps:
("8d5*Bone Devil", "5d4*Spine Devil",
"c*Fiend of Darkness & 20d3*Shadow Imp",
"c*Frost Fiend & 20d3*Ice Imp", "c*Devil & 20d3*Fiery Imp")

Sacrifice Settlement: Summons an army for cheap, with power corresponding to the scale of the sacrificed settlement. The settlement is completely destroyed. Specifics:
# VILLAGES #
"6*Imp & 8*Bone Imp & 4*Harlequin & 4*Ice Imp & 3*Fiery Imp & 3*Shadow Imp"
# TOWNS #
"2*Frost Fiend & Spine Devil & Lesser Demon & Bone Devil & 2*Serpent Fiend & Fiend of Darkness & Inhumer Devil"
# CITY #
"4-5*Hellhound"
"c*Devil & c*Disease Demon & c*Storm Demon"
# SPECIAL SETTLEMENTS # (Temple City, Sacred City, Capital, Capitolium)
"9*Hellhound"
"2 of each (c*Devil & c*Disease Demon & c*Storm Demon)"

- Level 3 -

Summon Demon Lord: Call forth a demon lord. Cannot be cast in inferno.
(Control chance for all demon lords was buffed 5%, ex: 15->20, 30->35).
Demon Swarm: Call forth a large demonic swarm.
("c*Demon & 8d8*Lesser Demon & 100*Imp"
"c*Storm Demon & 2d8*Storm Demon & 10*Serpent Fiend"
"c*Ice Devil & 5d2*Frost Fiend & 20d4*Ice Imp"
"c*Arch Devil & 1d5*Devil & 2d5*Lesser Devil & 15d4*Fiery Imp")

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I hope this clarifies some of the things you can do and how they work.

Feel free to add your own tips / guide discussion / or questions for the class.

Eventually I gotta do something like this, at least clarifying hidden mechanics and goals for all our class mods.

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Last edited by khjgames; 17 Feb @ 7:09pm