Garry's Mod

Garry's Mod

GBlood 2.1 UPDATE (READ DESCRIPTION)
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
nyarkus_  [udvikler] 10. feb. kl. 10:46
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Viser 1-15 af 29 kommentarer
ne mix 12. feb. kl. 10:29 
1. When someone is shot, blood does not fly out, it seems to scatter in different directions in the form of small particles.
2.I do not know, because it has always been like this for me, and I thought it was like this for everyone, but when I looked at the reviews, I realized that something was wrong.
(I can send you a video of what it looks like)
Arctor 13. feb. kl. 2:05 
1. Realistic Fragmentation System may not go along well with GBlood 2.1.
2. If a grenade explodes to close to NPC(s) or ragdoll(s), the server will force disconnect.
3. Client 0 overflowed reliable channel..
Kim Jong-un 14. feb. kl. 7:25 
Seems like gore mods don't work well with the new version. The issues I'm facing seems to be tied to the Blood pool mechanic, which are:


1. It only works properly on ragdolls whose body is intact/not dismembered. Dismemberment result in the lack of any pooling because the blood particles either just straight-up doesn't spawn or shoots high up in the air in a weird fashion from where the limb used to be.

2. Lack of blood pools in extreme conditions where it should be present in copious amount, such as multiple dismemberment or total ragdoll destruction (from high-caliber guns, explosions etc). I think this happens because blood pool needs a body part to spill/spawn from, and the lack of limbs makes them unable to be created.


I'm currently using the old Dismemberment Mod: Classic from 2014 as my main gore mod, but I've tried this with Zippy's Gore Mod and Litegibs and the results are the same. Tweaking the setting don't do much too.
clamorn 14. feb. kl. 16:35 
1. Weapons that hit a npc with many bullets cause an overflow.

2. Im using ARC9 weapons and shotguns/Extremely close grenades instantly disconnect me when several bullets connect with the npc. High rpm weapons dont cause a disconnect only weapons that spawn several bullets at once, changing the particle limit to 1 in the Gwater menu will still cause a disconnect, a single bullet going through 4 npcs will also cause a disconnect.

3. Client 0 overflowed reliable channel.

(Also holding down shift to slow down time will prevent the disconnect.)
Sidst redigeret af clamorn; 28. feb. kl. 21:30
1. The blood just turns into small black triangles when i shoot at an npc
2. idk
Same issue.

Oprindeligt skrevet af теодор хачинский:
1. When someone is shot, blood does not fly out, it seems to scatter in different directions in the form of small particles.
2.I do not know, because it has always been like this for me, and I thought it was like this for everyone, but when I looked at the reviews, I realized that something was wrong.
(I can send you a video of what it looks like)
iCarlysmom 16. feb. kl. 5:31 
same issue as clamorn, most often when using a shotgun or anything like it, i "overflowed reliable buffer" and am disconnected from singleplayer. it reads, "Dropped [name] from server ([name] overflowed reliable buffer ([number] bytes, [number] MB in, [number] MB out))
notably, the first GBlood version which i still love now, is quite stable and does not have this issue. i have no clue how to solve this but, to reproduce it, try to use a weapon comparable to a shotgun and shoot any npc.
olakepro 16. feb. kl. 14:29 
Same as Clamorn x3. Is it just normal?

I have 32 GB of RAM and I'm sufering with this.

Or is there a way or config to overcome this?
Any particle radius above 1 makes the particles just explode everywhere (even at 1 it does it a little)

we need a spawn density option so they don't spawn in eachother
'za 17. feb. kl. 22:42 
blood does not come out of ragdolls, instead the blood emitter floats in the air after the body falls, with blood seemingly dripping from a ghost. also the blood emitter lasts for much less time than what i see in the videos.
Sidst redigeret af 'za; 17. feb. kl. 22:42
newblicious 20. feb. kl. 18:44 
Causes game freezes (that never end)
- I can't check the console unfortunately (game freezes)
- I have gwater2 installed and I installed the github download
- The crashes stop when the mod is disabled
- I am using the standard blood preset and the standard settings
- It wasn't doing this a month or so ago, for some reason?
- My PC is more than well enough equipped for the water physics (4080 super)
newblicious 20. feb. kl. 18:46 
Oprindeligt skrevet af newblicious:
Causes game freezes (that never end)
- I can't check the console unfortunately (game freezes)
- I have gwater2 installed and I installed the github download
- The crashes stop when the mod is disabled
- I am using the standard blood preset and the standard settings
- It wasn't doing this a month or so ago, for some reason?
- My PC is more than well enough equipped for the water physics (4080 super)
This happens when shootin gthe NPC at all.
Step 1: District of destruct
Step 2: spawn any NPC
Step 3: shoot them
Is.Only.Game 22. feb. kl. 17:54 
Constant LUA errors, when I open the console, this is what appears:

[GBlood 2.1 UPDATE (READ DESCRIPTION)] lua/effects/gblood_pool.lua:46: bad argument #1 to '__mul' (VMatrix expected, got nil)
1. __mul - [C]:-1
2. unknown - lua/effects/gblood_pool.lua:46

I'm using a slightly modified version of the "Not Jello" preset
Mattress ragdolls are considered bodies, and pool blood when shot
ceoofpillows 8. mar. kl. 19:18 
Oprindeligt skrevet af ne mix:
1. When someone is shot, blood does not fly out, it seems to scatter in different directions in the form of small particles.
2.I do not know, because it has always been like this for me, and I thought it was like this for everyone, but when I looked at the reviews, I realized that something was wrong.
(I can send you a video of what it looks like)

same here idk why its doing this was working for one match and then after started turning into a n exploding type pulsating effect.
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