Garry's Mod

Garry's Mod

GBlood 2.1 UPDATE (READ DESCRIPTION)
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brother2007  [producent] 11 lutego o 5:06
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Wyświetlanie 1-15 z 26 komentarzy
Are blood trails currently a thing? Like shoot an NPC in the neck, you get the same blood stream/trail that you would from Real Life Redux
Redrum 11 lutego o 10:27 
Can you add support for playermodels?
brother2007  [producent] 11 lutego o 10:35 
@Redrum what do you mean by adding Playermodel support? Do you mean that when a player gets killed there's somehow no blood appearing? The blood should be w orking on players
brother2007  [producent] 11 lutego o 10:38 
@Aliens218 not sure that it's possible due to the physics, but we'll try something
Doktor 11 lutego o 10:51 
Can you make it so that there's more blood spray on the first initial shot or in general?
Add a toggle to let ragdolls have physics with gwater2 again. Feels bad to not have corpses interact with their blood. I get the vision, but mods like EDA and Reagdoll make the recently dead move around and naturally become coated/smear their blood as they crawl away, stumble, or writhe.

Gimme back my hyperviolence >:^I
brother2007  [producent] 11 lutego o 18:21 
@The Clown it's not possible. The collision conflicts with blood pools
settings presets
Doktor 11 lutego o 21:24 
Maybe try to make the bleeding more like Standbox's blood system, that would be pretty cool
Redrum 12 lutego o 1:09 
Początkowo opublikowane przez brother2007:
@Redrum what do you mean by adding Playermodel support? Do you mean that when a player gets killed there's somehow no blood appearing? The blood should be w orking on players
Yeah, when I get shot there is some blood i think but when i get killed the playermodel doesent bleed and doesent make any blood pools
Zloa 12 lutego o 13:18 
try to add better blood pool because its like circular, idk how its can be possible but try to change to blood pool like tlou2
Russell 12 lutego o 14:55 
Suggestion: Add when you shoot someone, blood drips from that area, kinda like bleeding out, (the player/npc has to be alive or some sort.) Like slight bleeding from the wound.:facepunch:
brother2007  [producent] 12 lutego o 19:02 
@Russell it's already in. Increase in general "Particle Multiplier" to make that effect more noticeable
Początkowo opublikowane przez brother2007:
@The Clown it's not possible. The collision conflicts with blood pools

Then couldn't you just have a setting to toggle blood pools on and off and, in turn, re-enable the collision?

For that matter, I don't overly mind much if there's some clipping, I'd rather have the option regardless. Forcing collision off wholesale feels like an extreme response, I can't imagine how they'd conflict other than the body getting covered or pushing the blood pool in ways that don't look as good.
Can we have setting to allow us to have melee damage and physics damage causes bleeding on models?
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Wyświetlanie 1-15 z 26 komentarzy
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