Garry's Mod
Grabpack SWEP v3 - Poppy playtime
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Nick  [ผู้พัฒนา] 12 ม.ค. @ 11: 39am
Suggestions
I want actual comments on the addon page, not suggestions so leave your suggestions here instead

Also please refer to the description of this discussion so that you don't suggestion smth that isn't being added or changed
แก้ไขล่าสุดโดย Nick; 16 ม.ค. @ 12: 07pm
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กำลังแสดง 1-15 จาก 290 ความเห็น
mabye those custom hands from the youtube videos
yeah the dash hand i know there is already one but the clock red hand
Nick  [ผู้พัฒนา] 15 ม.ค. @ 2: 56am 
โพสต์ดั้งเดิมโดย borgar3 the sequel:
wire collision?
Thats hard to implement
maybe a way to change how fast you pull things?
Nick  [ผู้พัฒนา] 16 ม.ค. @ 2: 28pm 
โพสต์ดั้งเดิมโดย borgar3 the sequel:
maybe a way to change how fast you pull things?
Thats already a thing
make flare ball ACTUALLY damage non drg npcs
Nick  [ผู้พัฒนา] 17 ม.ค. @ 2: 54am 
โพสต์ดั้งเดิมโดย homicidio games:
make flare ball ACTUALLY damage non drg npcs
Don’t suggest a setting thing, that defeats the purpose of the settings feature
โพสต์ดั้งเดิมโดย homicidio games:
make flare ball ACTUALLY damage non drg npcs
yeah also setting the damage to explode is the only way to hurt non DrgBase npcs
make viewbobbing pls
โพสต์ดั้งเดิมโดย Gaby Le Ninja Francais:
โพสต์ดั้งเดิมโดย homicidio games:
make flare ball ACTUALLY damage non drg npcs
yeah also setting the damage to explode is the only way to hurt non DrgBase npcs
yeah but it can kill you and that's really annoying
It would be cool if you could add those batteries that you have to put in a door in chapter 3, I don't know how they would work, but maybe it would be cool to have them in GMOD
Maybe a way to switch out the blue hand for a different one and to have a blue hand in the right cannon?
props, like the hand scanner and a door that opens when the scanner is used
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กำลังแสดง 1-15 จาก 290 ความเห็น
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