XCOM 2
Viper's Proficiency Heavy Gunner Class
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Dęąth Viper  [developer] 13 Jan @ 2:44am
Proficiency Heavy Gunner Class
Proficiency Perk Details
  • Level 1 (Rank 1) - "Area Suppression" - AoE Suppression.
  • Level 2 (Rank 3) - "Havoc" - Suppression abilities now do guaranteed damage.
  • Level 3 (Rank 5) - "Danger Zone" - Area Suppression radius increased.
  • Level 4 (Rank 7) - "Controlled Fire" - Shots from Area Suppression do not cost ammo.

Rank 1:
  • Heavy Weapons Mastery - Listed Above.
  • Light Em' Up - Standard shots are no longer turn ending.
  • Emergency Life Support - Ensure first death each mission is a bleedout.

Rank 2:
  • Disabling Suppression - Suppression abilities now disable enemy weapons, forcing them to reload.
  • Coincidental Hit - Missed attacks now inflict Bleeding.
  • The Business - Calmly fire pistol at 2 random enemies.

Rank 3:
  • Suppressing Fire - Fire a shot, then Suppress the target is they survive.
  • Thousands To Go - After landing a killing blow, gain +1 AP.
  • Fortify - Activate to gain bonus Defense for 1 turn.

Rank 4:
  • Confusing Suppression - Suppression ability now confuse and disorient enemies.
  • Grazing Fire - Missed attacks become Grazes.
  • Entrench - Activate to gain bonus Defense until you move.

Rank 5:
  • Lock Down - Increase Aim when attacking Suppressed enemies.
  • Reinvigorate - Gain AP when healed.
  • Frantic Fire - Frantically fire you pistol at 2 random enemies. Free action.

Rank 6:
  • Panic Suppression - Suppression abilities now Panic enemies.
  • Concentration - Grazed attacks become normal hits.
  • Formidable - Passive. Gain bonus Ablative HP and explosion resistance.

Rank 7:
  • Mayhem - Deal bonus damage to Suppressed enemies.
  • Traverse Fire - After attacking, gain a none-movement AP.
  • Shoot Out - Calmly fire you pistol at 6 random enemies. Can hit the same target multiple times.

Rank 8:
  • Blinding Suppression - Suppression abilities now Blind enemies.
  • Over Exertion - Free action. Gain +1 AP. Limited uses per mission, and can activate once per turn.
  • Last Stand - After taking fatal damage, survive with 1HP and take an interrupt action immediately.
Last edited by Dęąth Viper; 17 Mar @ 6:09pm