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I'm currently in Echo Creek, and even in the outskirts of town I end up constantly fighting bandits with the sandbox preset. At least one bandit spawns per day, but in my last hour played I was attacked three times in the same day. While it's fun to have this threat, their constant tracking is very annoying—especially at night. Once you have a gun, they become more of a nuisance than an actual threat.
It would be better if encounters were less frequent, with maybe increased difficulty as a trade off.
Thank you for your observation. I'm currently testing for a new update to mods and sandbox settings, especially with Bandit Extra Options, unfortunately, they're currently at 1% and it doesn't appear to go lower than that. At 0.5 they appear to stop spawning completely.
I'll let you know if I manage to make it more sparse.
Makes it so pants that visually have a belt will have belt slots and can't be equipped with belts:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3416395382
Adds in sock/shoe durability loss from stomping zombies based on the stats of your socks/shoes and also can inflict pain to your foot if you are stomping zombies with broken shoes or no socks on. Also includes a sub mod that adds discomfort to boots:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3419268636
Adds the ability to forge iron rods and pipes, and also drill iron bars/rods into iron pipes:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3422050461
Sets fluid containers to realistic values, and includes a patch mod to increase the storage size of campfires and stoves to 50 in order to allow putting the increased capacity pots in them:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3399569763
Hey, I tested the Bandits Extra Options settings, and deactivated the Raider AI and increased spawn their spawn rate to a 100%.
So far this changes made the game much more fun. The bandits keeps spawning about the same rate as before (perhaps even more) and I usually encounter them after wandering a bit. They can still track your relative location, but they won't raid you until they actually see you. This makes the game more fair without losing the tension of knowing a bandit is wandering around your location.