Arma 3
JSRS SOUNDMOD 2025 Beta - AiO Compat Files RC3
LordJarhead  [developer] 16 Jan @ 5:20am
JSRS Compat Tier list
As so many already asked for the RHS compat, which I was just not able to put in in time, I have this open prio list for the next Compat mods. Feel free to join the discussion in our Discord[discord.gg]!

Update Prio: Already have COMPAT
  • CUP - Weapons Mod
  • CUP - Vehicles Mod
  • Aegis Mod
  • NIArms AiO V14 Arsenal
  • JCA Arsenal
  • Global Mobilization Creator DLC
  • Western Sahara Creator DLC
  • Reaction Forces Creator DLC

First Prio: Creator DLCs, because it easy to handle, especially SOG as I made it already
  • Expenditionary Forces Creator DLC - Not much content, fast done.
  • SOG: Prairie Fire Creator DLC - Just the weapons.

Second Prio: Mods I already work on or like
  • Project True Viking 2 ❤

Third Prio: Big Mods with most Subs
  • RHS Complete (So all 4 of them)
  • ACE3 (for some weapon and flashbang etc...)
  • 3CB Factions
  • Faces of War
  • BW Mod
  • CWR3 (Because CUP based)
  • 3CB UK (Have to check, might inherit form 3CB Sounds, so no need)
  • TMT - Turkish Forces

Forth Prio: Smaller Mods
  • Tier One Weapons (Because RHS based)
  • TOTT Weapons (Because RHS based)
  • The Free Worl Armoury

No Prio
  • Specialist Military Arms (SMA) (Dead)
  • IFA3
  • VME PLA
  • Northern Fronts
  • AMF AIO
  • UAF Vehicles Pack
  • NMG Mod
  • Unsung Redux
  • Frenchpoint
  • TFC Task Force Canada
  • Forgotten Weapons
  • VTN/Veteran MOD
  • JMax Second Assault
  • Kuiper Engagements
  • SPE Creator DLC
  • CSLA Creator CDLC
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Showing 1-15 of 29 comments
whenever the Northern Fronts one drops, will be a good day.
Can't wait for JMax and RHS
pvmj 16 Jan @ 9:28am 
RHS third priority? ok bud
Could you add SPS Weapons to the list?
Jay 16 Jan @ 1:14pm 
can't wait for RHS, 3CB and TOTT
If you're gonna include 3CB BAF, don't forget 3CB BAF Vehicles
HaloMeet 16 Jan @ 3:58pm 
Will the NIArms AiO also apply to the individualy loaded Mods or just the NIArms AiO Package?
LordJarhead  [developer] 16 Jan @ 11:58pm 
Originally posted by HaloMeet:
Will the NIArms AiO also apply to the individualy loaded Mods or just the NIArms AiO Package?
Good question. As it has a soft dependency, it might ignore the entire NIArms Compat as soon as one of the parts is missing. I might reword it so that we have individual packs, every single one checking for it's required addon and being ignored if not installed. Might take some time though :)
piter306 17 Jan @ 8:19pm 
CSLA DLC is really need this sound :)
As the sole remaining SMA user, I am big sad. :(
HaloMeet 19 Jan @ 12:53am 
Originally posted by G8racingfool:
As the sole remaining SMA user, I am big sad. :(
you are not alone buddy
Xenith 20 Jan @ 12:17am 
Any plans for Project RACS & SLA? Both utilize RHS and Vanilla Sounds.
LordJarhead  [developer] 20 Jan @ 2:04am 
Originally posted by Жёпїтн:
Any plans for Project RACS & SLA? Both utilize RHS and Vanilla Sounds.
When RACS inherits correctly and does not add it's own sounds or re-states the existing vanilla one, then by covering RHS this mod would be covered automatically :)
Can't wait for BWMod, the G27 will finally not sound like a nailgun

Thanks for your amazing work dude.
wld427 21 Jan @ 3:20pm 
Originally posted by LordJarhead:
Originally posted by Жёпїтн:
Any plans for Project RACS & SLA? Both utilize RHS and Vanilla Sounds.
When RACS inherits correctly and does not add it's own sounds or re-states the existing vanilla one, then by covering RHS this mod would be covered automatically :)

I don't use the RHS/JSRS sounds for anything. I "re-state" the vanilla sounds of my choice for each weapon or vehicle because i start at the rifle_F or plane_F for everything that doesn't come from RHS which is 85% of the mod at this point. I prefer to build up from the raw base. I dont understand how that is inheriting wrong. I hate when they update the game and it breaks stuff. So i kinda do my own thing.
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