XCOM 2
Project EXVENT Proficiency Revamp
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Dęąth Viper  [developer] 15 Jan @ 1:38pm
Proficiency Stun Lancer
Weapons - AR / BR / Shotgun - Baton - Super Computer

Proficiency Perk Details
  • Level 1 (Rank 1) - Gain the passive "Interrogator" - Skulljacks gain additional charges.
  • Level 1 (Rank 1) - Gain the passive "Bonded Defense" - Bond Mate gains bonus Defense.
  • Level 2 (Rank 3) - Gain the passive "Riot Control" - Grants a free smoke and flash grenade each mission.
  • Level 3 (Rank 5) - Gain the passive "Survival Instincts" - Gain bonus Defense and Crit Rate while injured.
  • Level 4 (Rank 7) - Gain the passive "Resilience" - Cannot be critically struck.

Rank 1:
  • Stun Mastery - Gain increasing benefits with experience.
  • Spawn Berserker - Summon a berserker.
  • Kinetic Charge - Generate charge while moving. Each charge increases chance to inflict a status with baton.
  • Stun Lance - Use the Stun Lancer to attack an enemy. Allows you to move after a short distance.

Rank 2:
  • Pacify - Subdue a target with the Stun Baton and disable their weapon.
  • Buff Berserker - Give berserker additional HP.
  • Heavy Hitter - Enemies have a chance to panic if the stunlancer knocks a unit out.

Rank 3:
  • Gambit - A high-risk melee attack that restores your actions if it kills the target.
  • Blue Screen Bombs - Your flashbang grenades now disorient robotic units and reduce their resistance to hacking.
  • Excessive Force - The Stun Lancer has conserved excess damage which will be unleashed with the next melee attack.

Rank 4:
  • Rude Awakening - Deal damage to an impaired enemy or ally and remove the status effect.
  • Sting Grenades - Your flashbang grenades have a chance to stun enemies for one turn in the flashbang's Area of Effect.
  • Close Encounters - Stun Baton attacks are more likely to inflict status effects against targets in close proximity.

Rank 5:
  • Brutalize - Strike a single target up to three times.
  • Flash Point - increase ammo of flashbangs by 1 and they do +2 damage
  • Encore - Each baton attack has a chance to trigger a second free attack.

Rank 6:
  • Rolling Thunder - Consume all Kinetic Charge to empower your next Stun Baton attack with electrical energy.
  • Shell Shock - Grenades may stun.
  • Berserker's Reflexes - Berserker bladestorm.

Rank 7:
  • Battle Trance - Consume all Kinetic Charge to enter a state of frenzy, significantly improving your combat prowess.
  • Scary Face - Causes bersker to be targeted over other units. When targeted, has a chance to panic enemies.
  • Second Wind - Increase the Kinetic Charge limit and the distance that can be travelled after a Stun Baton attack is increased.

Rank 8:
  • Dancing Death - attack target and nearby foes, then do an additional crit on target.
  • Faith Breaker - Berserker has a chance to panic nearby enemies each turn.
  • Fleet Footed - The Stun Lancer is gaining Kinetic Charge at an increased rate and the charge limit has been temporarily removed.
Last edited by Dęąth Viper; 28 Jan @ 12:06pm