Project Zomboid

Project Zomboid

Inventory ReInvented
Bugs discussion
Hi. You can post here bugs if you found any.
Last edited by Borodinov; 17 Jan @ 2:11am
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Showing 1-15 of 46 comments
Bug list:
1.When you open a car trunk with big amount of items and i expand item stack (for example 2 Alcohol Wipes) items under it don't render properly.
2. When you interact with a big container you can't scroll inventory down to see all items in this container:
https://i.imgur.com/M5YzJdX.jpg (screenshot of the Tank5168)
3. When i walked away from a big contaiiner all rendering on the screen crashed - cars, buildings became invisible and i could see only grass and character.
4. Additional bug (or intended behavior, i am not sure): if try to grab items before and later eat a food from the container, you will put the items back after you finish eating the food and grabbing them. This happened when I drank 1/4 of a Coke bottle.
It also happens with backpacks. If you put backpack from the ground on yourself and ate a food from a container, your character will place backpack back on the ground.

And some other similar clipping auto-actions happens when you interact with taking/placing items simultaneously.
Last edited by Borodinov; 17 Jan @ 2:14am
Tank5168 16 Jan @ 10:38pm 
If a large-capacity box is used, a large number of items in the box cannot be fully displayed.
For example: There are still many skill books that cannot be displayed.
https://i.imgur.com/M5YzJdX.jpg
Originally posted by Tank5168:
If a large-capacity box is used, a large number of items in the box cannot be fully displayed.
For example: There are still many skill books that cannot be displayed.
https://i.imgur.com/M5YzJdX.jpg

Thank you. I have forgot you can use imgur to add images via links here. Will add them (and probably videos with bugs too) later.

Aiso added your image in the bug list.
Last edited by Borodinov; 17 Jan @ 2:13am
Blkbeard 17 Jan @ 8:23am 
Just an FYI I am testing using controller :)
--------------------------------------------------------------------



`function: autoResize -- file: ISInventoryPage.lua line # 1692 | MOD: Inventory ReInvented
function: render -- file: ISInventoryPane.lua line # 1917 | MOD: Inventory ReInvented
java.lang.RuntimeException: __lt not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:881)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:1997)
at zombie.ui.UIElement.render(UIElement.java:1988)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.ui.UIManager.render(UIManager.java:414)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1308)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1297)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1434)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.gameStates.IngameState.render(IngameState.java:1382)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.GameWindow.renderInternal(GameWindow.java:450)
at zombie.GameWindow.frameStep(GameWindow.java:938)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`
Blkbeard 17 Jan @ 8:38am 
Flipping through bags via the right bumpers seems to break and I get stuck in one bag and unable to swap, and then errors start flooding in.

-Also the bag "icons" seems to be broken: https://imgur.com/a/uWZO4M7

EDIT: I will double check to make sure its not another mod conflicting, im using a few that provide extra stats on items so maybe it is one of those.

Last edited by Blkbeard; 17 Jan @ 8:43am
GestumStage 17 Jan @ 8:43am 
@Blkbeard Disable mod "Reorded containers"
Blkbeard 17 Jan @ 8:55am 
Originally posted by GestumStage:
@Blkbeard Disable mod "Reorded containers"

This fixed it, thank you!!
Cas 17 Jan @ 10:15am 
No item tooltips appear on trackpad mouse hover or controller D-pad select on Steam Deck (handheld mode, no other mods enabled)
Tank5168 17 Jan @ 10:54am 
A little suggestion

1. In the red area, the backpack area is incompletely displayed. Although you can use the roller to slide the position, it is still inconvenient to use.
The front and rear waist bags are not displayed and inconvenient to click on
Red area, insufficient space.

2. In the red area, necklaces, rings, backpacks, etc. cannot be changed at will.
Cannot change the sequence before and afte


3. In the red area, consider changing the location to the blue area. The presentation will be more intuitive and easier to use.

4. For the convenience of playing the game, players will install many modules: space accessories (necklaces, rings, etc.) modules, other expansion packs (leg gun/knife bag), shoulder pistol bag, etc.

The red area may not have enough space. Using rollers is really inconvenient because they all overlap together.
Changing the position to blue will make it easier for players to click and can better solve problems you encounter in the future.

https://i.imgur.com/AgJykx1.jpg
Last edited by Tank5168; 17 Jan @ 11:05am
spanish?
LauraWalker 17 Jan @ 11:38am 
Unfortunately, objects from other mods do not appear, they make the other items inside the things invisible.
If you open a closet and have some mod clothing and other vanilla items, the items vanilla will not appear in that closet, and if you click to transfer everything to your inventory, your inventory will become invisible, forcing you to drop everything on the floor to see which mod object is doing this.
In my case, some clothing mods and car parts mods are making the others invisible when they are in the same compartment.
problem with rendering (overlapping and duping icons https://imgur.com/a/tllHlm7 )
https://pastebin.com/KR1Brsd6
Last edited by RunYouCleverBoy; 17 Jan @ 11:52am
Blkbeard 17 Jan @ 6:35pm 
Originally posted by RunYouCleverBoy:
problem with rendering (overlapping and duping icons https://imgur.com/a/tllHlm7 )
https://pastebin.com/KR1Brsd6

If you have Reorder Containers mod enabled, make sure you disable it.
Lextella 17 Jan @ 9:33pm 
It looks like having several stacked items displaying individual content (i.e. the stacked item showing each individual items within that stack by clicking on it) within another container seem to cause errors when the loot window needs to render them all. I was able to replicate the phenomenon with a trailer full of loots, which I was able to "fix" by collapsing all stacked items within it.

`function: drawItemDetails -- file: ISInventoryPane.lua line # 1789 | MOD: Inventory ReInvented
function: renderdetails -- file: ISInventoryPane.lua line # 1739 | MOD: Inventory ReInvented
function: renderdetails -- file: EquipmentUi_InventoryPane.lua line # 85 | MOD: Equipment UI
function: render -- file: KnownAndCollected.lua line # 564 | MOD: Known And Collected
function: prerender -- file: ISInventoryPane.lua line # 1104 | MOD: Inventory ReInvented
java.lang.RuntimeException: __sub not defined for operands in drawItemDetails
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:659)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:1978)
at zombie.ui.UIElement.render(UIElement.java:1988)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.ui.UIManager.render(UIManager.java:414)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1308)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1297)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1434)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.gameStates.IngameState.render(IngameState.java:1382)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.GameWindow.renderInternal(GameWindow.java:450)
at zombie.GameWindow.frameStep(GameWindow.java:938)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`
I don't know why but Inventory UI is not showing up at all and it throw me a bunch or errors

`function: refreshContainer -- file: ISInventoryPane.lua line # 1455 | MOD: Inventory ReInvented
function: refreshBackpacks -- file: ISInventoryPage.lua line # 1656 | MOD: Inventory ReInvented
function: createChildren -- file: ISInventoryPage.lua line # 114 | MOD: Inventory ReInvented
function: instantiate -- file: ISUIElement.lua line # 696 | Vanilla
function: setUIName -- file: ISUIElement.lua line # 1608 | Vanilla
function: createInventoryInterface -- file: ISPlayerDataObject.lua line # 36 | MOD: Inventory ReInvented
function: createPlayerData -- file: ISPlayerData.lua line # 196 | Vanilla
java.lang.RuntimeException: __concat not defined for operands: IGUI_ItemCat_ and null
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:786)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:364)
at zombie.gameStates.GameLoadingState.exit(GameLoadingState.java:488)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:105)
at zombie.GameWindow.logic(GameWindow.java:372)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:917)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`
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