Project Zomboid

Project Zomboid

W900 Semi-Truck [B42]
LOVE this mod but I think there *might* be a bug, but I'm not sure.
So I'm also using the mod 'Driving Skills' where you upgrade as you drive and you can use the Sandbox Settings to add 'buffs' to damage reduction and collision damage etc.

The issue I'm seeing (using Debug Mode and leaving the bonnet open so I can see the damage to the components of the vehicle), is that the damage to this trucks 'TRUNK' is exponentially higher than to any other part.

This means that as I take damage the 'TRUNK' part falls rapidly to 0% almost right away as zombies hit the truck, but the rest of the truck is still at 100% or at worst 98%.

Do you think you could take a look and see if it's either this mod, or perhaps it's the 'driving skills' mod that isn't buffing the 'trunk' properly instead. I don't know how to examine the lua etc to work this out myself.

But regardless, thanks for this mod, having a decent truck is a HUGE addition to this game.
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Showing 1-3 of 3 comments
Beathoven  [developer] 12 Mar @ 4:25pm 
i think its the mod that is not buffing the trunk since its named different and thus not affected
TEMPEST 12 Mar @ 5:17pm 
Originally posted by Beathoven:
i think its the mod that is not buffing the trunk since its named different and thus not affected

Okay, I'll message that author, thanks!
Cookies 15 Mar @ 8:04am 
this update is conflictinc with the following mods: working seatbelt and I dont need a lighter.
The options in the radial menu inside the car for this 2 mods is not showing anymore.
Also the Chevalier rhino radial menu is not working at all. :(

`attempted index: getInventoryItem of non-table: null
function: showRadialMenu -- file: FrezzerRadial.lua line # 23 | MOD: W900 Semi-Truck
function: showRadialMenu -- file: FrezzerRadial.lua line # 12 | MOD: W900 Semi-Truck
function: showRadialMenu -- file: rSemiTruck.Lightbar.lua line # 94 | MOD: W900 Semi-Truck
function: showRadialMenu -- file: TowingUI.lua line # 149 | MOD: Tow Truck
function: showRadialMenu -- file: UIVehicle.lua line # 88 | MOD: The Best Lockpicking [B42]
function: showRadialMenu -- file: IDNAL_CarSmoking.lua line # 8 | MOD: I Don't Need A Lighter
function: showRadialMenu -- file: FVPT.lua line # 351 | MOD: [B42] FlipVehiclePlusTrailer
function: onKeyStartPressed -- file: ISUIHandler.lua line # 53 | Vanilla
java.lang.RuntimeException: attempted index: getInventoryItem of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.input.GameKeyboard.update(GameKeyboard.java:106)
at zombie.GameWindow.logic(GameWindow.java:314)
at zombie.GameWindow.frameStep(GameWindow.java:928)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
Last edited by Cookies; 15 Mar @ 8:10am
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