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DynamicHUD (Dynamic HUD) v1.1.2 -> v1.4.2
[15:43:06.515] [.NET TP Worker/DEBUG] [tML]: Selected DynamicHUD 1.4.2 for tML 2024.11.3.2 from Workshop.
[15:43:13.811] [.NET TP Worker/INFO] [tML]: Sandboxing: DynamicHUD (Dynamic HUD) v1.4.2
[15:43:21.759] [.NET TP Worker/INFO] [tML]: Adding Content: DynamicHUD (Dynamic HUD) v1.4.2
[15:43:21.768] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface(GameTime) added by DynamicHUD
[15:43:21.769] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_36_Cursor() added by DynamicHUD
[15:43:21.780] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_33_MouseText() added by DynamicHUD
[15:43:21.783] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_39_MouseOver() added by DynamicHUD
[15:43:21.794] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_40_InteractItemIcon() added by DynamicHUD
[15:43:21.798] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_9_WireSelection() added by DynamicHUD
[15:43:21.811] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_4_Ruler() added by DynamicHUD
[15:43:21.820] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_38_MouseCarriedObject() added by DynamicHUD
[15:43:21.824] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::UpdateUIStates(GameTime) added by DynamicHUD
[15:43:21.827] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.UI.GameInterfaceLayer::Draw() added by DynamicHUD
[15:43:27.023] [.NET TP Worker/INFO] [tML]: Finalizing Content: DynamicHUD (Dynamic HUD) v1.4.2
No Errors Here, just loading the mod's latest update and the cursor is desynced on my screen, appearing upwards to the left from where my actual cursor is.
Will give it a whirl once I play again.
After disabling the mod, the problem persisted.
Have you any suggestions on what we can do to fix this?