tModLoader

tModLoader

Dynamic HUD
 This topic has been pinned, so it's probably important
Drovyn  [developer] 25 Jan @ 10:18am
If mod is not working, send client.log error here
MyDocuments/Terreria/ModLoader/Logs/client.log
You can send only error message, not the full file!
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Showing 1-8 of 8 comments
[15:42:16.890] [Main Thread/INFO] [tML]: 3 most recently changed workshop mods: DynamicHUD v1.4.2 1/25/2025, (other two)
DynamicHUD (Dynamic HUD) v1.1.2 -> v1.4.2
[15:43:06.515] [.NET TP Worker/DEBUG] [tML]: Selected DynamicHUD 1.4.2 for tML 2024.11.3.2 from Workshop.
[15:43:13.811] [.NET TP Worker/INFO] [tML]: Sandboxing: DynamicHUD (Dynamic HUD) v1.4.2
[15:43:21.759] [.NET TP Worker/INFO] [tML]: Adding Content: DynamicHUD (Dynamic HUD) v1.4.2
[15:43:21.768] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface(GameTime) added by DynamicHUD
[15:43:21.769] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_36_Cursor() added by DynamicHUD
[15:43:21.780] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_33_MouseText() added by DynamicHUD
[15:43:21.783] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_39_MouseOver() added by DynamicHUD
[15:43:21.794] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_40_InteractItemIcon() added by DynamicHUD
[15:43:21.798] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_9_WireSelection() added by DynamicHUD
[15:43:21.811] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_4_Ruler() added by DynamicHUD
[15:43:21.820] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_38_MouseCarriedObject() added by DynamicHUD
[15:43:21.824] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::UpdateUIStates(GameTime) added by DynamicHUD
[15:43:21.827] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.UI.GameInterfaceLayer::Draw() added by DynamicHUD
[15:43:27.023] [.NET TP Worker/INFO] [tML]: Finalizing Content: DynamicHUD (Dynamic HUD) v1.4.2

No Errors Here, just loading the mod's latest update and the cursor is desynced on my screen, appearing upwards to the left from where my actual cursor is.
Drovyn  [developer] 25 Jan @ 1:08pm 
Will check & fix
Drovyn  [developer] 25 Jan @ 11:26pm 
Problem with cursor missplacing (if your zoom is not 100%) is fixed!
Ah cool! Tbh I didn't realize my screen was zoomed in, that'd explain the problem.
Will give it a whirl once I play again. :fhappy:
Madalovin 30 Jan @ 11:56am 
Friend's HUD when he loaded into my server is invisible except for other elements (like buffs)
[14:26:12.526] [.NET TP Worker/INFO] [tML]: Adding Content: DynamicHUD (Dynamic HUD) v1.4.7 [14:26:12.530] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface(GameTime) added by DynamicHUD [14:26:12.531] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_36_Cursor() added by DynamicHUD [14:26:12.534] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_33_MouseText() added by DynamicHUD [14:26:12.536] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_39_MouseOver() added by DynamicHUD [14:26:12.544] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_40_InteractItemIcon() added by DynamicHUD [14:26:12.545] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_9_WireSelection() added by DynamicHUD [14:26:12.549] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_4_Ruler() added by DynamicHUD [14:26:12.552] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_38_MouseCarriedObject() added by DynamicHUD [14:26:12.553] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::UpdateUIStates(GameTime) added by DynamicHUD [14:26:12.558] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawCursor(Vector2, bool) added by DynamicHUD [14:26:12.561] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawThickCursor(bool) added by DynamicHUD [14:26:12.562] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameInput.PlayerInput::UpdateMainMouse() added by DynamicHUD [14:26:12.564] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.UI.GameInterfaceLayer::Draw() added by DynamicHUD

After disabling the mod, the problem persisted.
Have you any suggestions on what we can do to fix this?
Drovyn  [developer] 30 Jan @ 12:09pm 
Did he have an "Exception" words in the log? (They usually on the bottom) Because these messages are basic while loading
Madalovin 30 Jan @ 12:21pm 
Originally posted by Drovyn:
Did he have an "Exception" words in the log? (They usually on the bottom) Because these messages are basic while loading
Thank you for giving me the direction of where to look. The problem that hid most of his UI was Music Display for some odd reason. It wasn't a problem before, after re-enabling Dynamic HUD and disabling Music Display the problem is gone. :)
Drovyn  [developer] 30 Jan @ 12:28pm 
Glad to help!
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