Counter-Strike 2

Counter-Strike 2

Archipelago (Wingman) - Test Version
Some feedback on the map
This is a really cool map and it's fun to play on! I hope that the development continues on it for it to be a fully completed project. I'm going to list some pros and cons about the map from about an hour and a half of play-testing with my friends.

PROS:

* I like how the timings are on the map and how CTs cannot go past the bombsite without repercussion

* I like how close quarters it is and that you can use AWP only in certain areas without being too close

* I like how easy it is to flank through the T's spawn

* I like how the map looks

CONS:

* There's no mini-map, but I did see in the description that you were working on it

* There's no built-in call-outs anywhere on the map

* Some of the rocks do not have collision and it is not obvious that you will die by jumping on them

* The ladder area isn't new-player friendly and has very weird angles looking down through the door out to the side of the bombsite

* The map seems to be very T sided and they have way too many angles while the CTs have only a couple unless they flank

* There is a MAJOR exploit on this map with the smokes; if water is behind them, the player is easily able to see through the smoke for players' outlines

To wrap things up, this is a wonderful map and it only needs 3 major changes really. Less T sided, the smoke exploit patched and more obvious death areas. Also, I'm happy to help if you need any more assistance with the balancing, mini-map creation, or just questions about CS2 Hammer! :steamthumbsup:
Last edited by Nebulus; 25 Jan @ 1:43am