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The closest class to being done was necromancer. But I kinda may have corrupted my 30+ monster sprites for a new end-game unit archetype and so I've been procrastinating making the sprites again. Teaser - even voice of el and celestials will have to fear these amalgamations.
Also have about 45% planned & some progress on a Goblin King class and the Kobold King.
Fun fact our architect has a gold / iron donation system for allies.
Depending on your interest we could make a PVE suite "donation" module for giving all the main commanders of every class access to those rituals, and possibly the feature below.
Another donation feature we made for personal use that isn't available currently in the PVE suite or architect mod is our Commander donation ritual that lets you donate a commander to your allies (so you could donate apprentices and both have access to each others rituals)
Just wanted some input whether people might actually want or use those donation things, as they do obviously heavily swing balance.
We always found complete overhaul warlock emperor AI to be lovingly op, which brought the desire to make our own mod suite where every class is that OP, that's the origin of this mod suite.
I sort of know what I want to do for units and I've been trying to think of cool mechanics for managing expendable kobolds and the like.
No one has made any expansions for them as far as i can see :(
Hook this to my veins man, we need more. Full support.
Before adding the next ones and digging myself a deeper hole.
I suppose 'summoning' a mountain would be too powerful, combined with a PVE Architect. Strongholds everywhere!
So frankly I lack enough brain juice to release more finished polished mods / content atm.
I wonder if I should release a "perseverance beta w-i-p" mod collection or something like that.
I've held out on pushing all my older un-polished / unfinished content into the PVE suite.
But we have frankly a rather large amount of unreleased content, (partially unfinished classes or classes where I ran out of ideas: goblin king, kobolds, necromancer, and complete overhaul class rebalances like warlock, dwarf).
And aside from running out of content for late-game, or not being quite balanced and having more unique content & twists added there's a lot of fun additions, experiences builds, ideas, and other pve suite-balancing class enemy AI you could play against and the current mod suite feels lacking content diversity in comparison since I'm very slow with ideas or workarounds to finalize these things.
Idk if people are interested I could push out more of that, not completely polished content into its own WIP collection just so that you can play against more AI variety or get a taste of the new, other planned classes ideas. (like the 70~ish percent done necromancer class, or the 40~ish percent done goblin king)
You can put that item on one of your commanders, and if a commander holding that item ends their turn on an allied square, the item will be deleted and the commanders control will be shifted to that allied square owner, and you'll get feedback messages, just like our existing resource donation rituals. This way everyone in an alliance could effectively multi-class by donating apprentices to each other, which would be pretty funny and chaotic I imagine.
One thing i wish this game would have is the option to choose who gets what item when looting after battle (just like when you buy one) this could be a big quality of life as this would allow for cursed item to be assigned to proper units.
i know there is a mod that replaces them with uncursed version so we can swap them around but i do like the idea of them being permanent choices (and i believe some newer items are not included in the mod).
in any case i love your mods they do make the game more fun