Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

5th Old Boy Vietnam Mod By Doc Erica and Team
FIX FSB MARY ANN!!
PLEASE JUST ATLEAST TELL US YOUR WORKING ON IT
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Showing 1-12 of 12 comments
M4ch4d0 20 May @ 10:13am 
👏🏻👏🏻👏🏻👏🏻:Scout_shark:
Please?
Criswell 29 May @ 5:48pm 
Is everyone else losing because the VC keep shooting all the civilians?
Broken Mod, lose because civilians get killed??? and cant go west its a new map with nothing to do except die and lose
happening to me too....
Dirtfoot 10 Jun @ 7:53pm 
Open it up in editor and change the trigger to end the mission from killed civilians. Only way I can do it
Originally posted by Dirtfoot:
Open it up in editor and change the trigger to end the mission from killed civilians. Only way I can do it
good idea and nice bandaid
fix is posted in separate discussion for anyone who looks at this first
Originally posted by Dirtfoot:
Open it up in editor and change the trigger to end the mission from killed civilians. Only way I can do it
How did you load the nam map in editor? i go there and it only has vanilla assets, none of the mod related stuff.
Originally posted by Fact Checker:
Originally posted by Dirtfoot:
Open it up in editor and change the trigger to end the mission from killed civilians. Only way I can do it
How did you load the nam map in editor? i go there and it only has vanilla assets, none of the mod related stuff.
I suggest going to my fix here , as it explains how to fix the trigger without having to open the map editor
Originally posted by @Will Smith:
Originally posted by Fact Checker:
How did you load the nam map in editor? i go there and it only has vanilla assets, none of the mod related stuff.
I suggest going to my fix here , as it explains how to fix the trigger without having to open the map editor
I did end up doing that, but i was also hoping to add a few things to the starting scenario like a truck or another medic. DO you happen to know if I can increase starting resources via your method? i wasnt sure what to search, as "Resources" and "MP" yielded few results. thanks !
Originally posted by Fact Checker:
Originally posted by @Will Smith:
I suggest going to my fix here , as it explains how to fix the trigger without having to open the map editor
I did end up doing that, but i was also hoping to add a few things to the starting scenario like a truck or another medic. DO you happen to know if I can increase starting resources via your method? i wasnt sure what to search, as "Resources" and "MP" yielded few results. thanks !

I can paste it all here, but I opted to send you a friend request so I don't pollute this discussion thread.
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