Crusader Kings III

Crusader Kings III

Shards - Play as a God
Pantheons, Missionizing, Afterlife Realms, and Other Things
1. Pantheons: Obviously a fairly powerful deity such as yourself may get lonely and desire companionship. Yet there is a fair difference between a mortal forged in their duty as an immortal, and a divine being. The ability to make others divine by apotheosis or having children for example. The pantheons as they grow could also fulfill certain domains. An aggressive warrior wouldn't do well to have his or her domain be over peaceful reflection now would they?


2. Missionizing: As it stands it seems like the faith of the deity spreads by characters reaching out and praying to you. This works pretty good, but is sporadic. Those chosen as prophets and missionaries of the divine should be able to find themselves in new lands or nearby ones spreading the word of their lord/lady.


3. Afterlife Realms: Obviously vanilla CK3 leaves this up to a whim of design, but a mod like this where there are actual beings of immense power it would be nice to have a corresponding afterlife for the souls of the mortal followers to go to. Those not destined to serve as immortals in their lifetime may find themselves a chance to go back to the mortal world. These afterlife realms mirror the hope of the deity serving as either serene palaces in lovely meadows or hellish darkness.

4. Creation of Supernatural Entities: In Elder Kings various creatures are often the results of curses by the Daedra. The same as with other fantasy mods, and settings. Vampires, and Liches can be the halfway point, imperfect immortality to those who treasure the true immortality provided by their divine patron.

5. The Death of a God: Deities in fantasy and many human myths often die, and are resurrected. Yet Death doesn't have to be the end at all. Waxing and Waning Power In the Warhammar 40k setting the Aeldari god Khaine survived mutilated and weakened. The Aeldari often using pieces of him in the forms of avatars which offered a fraction of the divine beings might, but could turn the tide of a battle. For deities that have been severely weakened there are still options.

A. Using a Host- A selected host either sacrificed or brought forth willingly in an act of devotion can allow the return of the divine to the mortal world. Carefully tended by followers of this divine the host can exist in symbiosis with the divine will representing a fusion of personalities or for those less willing to play nice complete overriding. Think Eve from Supernatural or the Daemonhosts from 40k. Over time this host will either wear out (die) or prove stable enough to tether the divine back to the mortal world.

B. Completing a ritual: Whether by whispers from the divine, prophecy, or direct actions by followers a step by step ritual can be done to revive their deity to the fullest extent. Depending on what kind of deity this is for there may be some willing to stop it in the name of the greater good (or whatever their reasoning is.

C. Activating remnants: Imbued artifacts, sources of power, or places of divinity itself that can tether the being back to the mortal world in a weakened state.

All of these are useful ideas for the main mod, but I think would pair nicely with other fantasy mods like Elder Kings.

7. Festivals and Holy Days: Depending on the domain, and what the deity likes to do. The faithful should have an option to celebrate their patron on the calender. A god of the harvest taking offerings during springtime for example. Of course a group more desperate for the harvest may offer their divinity blood sacrifices to seal the deal.

8. Apocalypses: Not every religion has an end point, but many do. Some times these end points are simply the restarting of a new cycle and other times they are long prophesied. Whether by prophecy or certain signs the beginning of the end (for that religion) can occur. Whether it is an attempt by the divine to restore righteousness to mortal followers or simply burn everything and start over is up to them.